[Ship] [AE] Incursus Frigate

Distribute and discuss mods that are functional. Moderator - Grognak
Post Reply
User avatar
Slug Ship Craft
Posts: 28
Joined: Sat Sep 14, 2013 10:33 pm

[Ship] [AE] Incursus Frigate

Post by Slug Ship Craft »

You've been in command of one of the newest frigates in the Federation Navy for only a few months before the rebellion started. You were stationed at a strategic outpost only 8 sectors from the Federation HQ, you 5 other frigates and 10 naval cruisers were sent to defend this outpost. You notice an old ship, a Kestrel class, bearing Federation markings, they're frantically trying to communicate with the outpost. All you hear at first is fizzled static, then you hear the mechanical voice of an Engi, relaying information about a the Rebels fleet. You watch in horror as cruiser after cruiser land on the jump beacon and blast the Kestrel to pieces. You have to get out of here with this new intel and get back to HQ. You wish you friends good luck as they engage the Rebel forces buying you some time to escape. The last thing you see before the FTL Drive finally activates is a giant flash as another ship that you've never seen before lands on the jump beacon.

Download Links :

https://www.dropbox.com/s/yceu40k7zdhdq ... 6.ftl?dl=0
http://www.mediafire.com/download/ljxaj ... s_v1.6.ftl

Updated to V 1.6

Hulls :

Image Image Image


Code: Select all


Change Logs :

V 1.0 :
= Basic Frigate
=Smexy Cloak image!

V 1.1 : 
= Brushed up the Cloak image a bit to make it look nicer
= Added gibs
= Added a few more missiles for balance
= Altered room lay out to make a bit more sense and show more hull
= Removed a reactor unit to balance out the systems a little bit
= Hid a sandwich in the fridge for you to find

V 1.2 :
= Cleaned up the hull image and gibs
= Cleaned up and drafted a new cloak image
= Re-balanced the power so you can't fully power up every system right off the bat
= Fixed the screen glows so they lined up properly
= Also made a special system not available off the bat because that'd be OP

V 1.4 :
= Added the Silver Shadow to the roster!
= Combined both The Indulgence and the Silver Shadow into one .ftl for added convenience.

V 1.6 : 
= Added the "Nova" (Class C) to the roster
= Included a METADATA.xml in the mod for SSM
= Adjusted the Indulgence's position slightly

Any bugs or problems you guys run into feel free to report here. I'll try my best to fix them, I'm also working on the thumbnail I just need to figure out how big said image is by stealing someone else's mod for research. >.>
I make mods sometimes. Check them out maybe?
User avatar
Slug Ship Craft
Posts: 28
Joined: Sat Sep 14, 2013 10:33 pm

Re: [Ship] [AE] Incursus Frigate

Post by Slug Ship Craft »

Any and all feed back is welcome. It's been a while since I've made a complete mod and anything you guys think I should improve on is really appreciated.
I make mods sometimes. Check them out maybe?
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [Ship] [AE] Incursus Frigate

Post by stylesrj »

I might give these ships a whirl for a recording.

As for creating a thumbnail, look under img\customizeUI
The ship thumbnails should be there.
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [Ship] [AE] Incursus Frigate

Post by stylesrj »

So I've made a video of the Silver Shadow. It's interesting, although I do recommend you put a Clone Bay in it - you can stack systems over each other. Then all you have to do is disable one system and reveal the other.

http://youtu.be/KQgLorjgYDY

If the video isn't showing, it's processing. Give it an hour or two depending on how Youtube feels.
Post Reply