FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Dark Ambition
Posts: 4
Joined: Tue Jun 09, 2015 12:01 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Dark Ambition »

I downloaded the other ones quickly and mediafire then thought that I was a bot. So it put the captcha there but it doesn't load up and just keeps telling me to reload the page.
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Estel »

Indeed, mediafire fires up captcha after few downloads in row. Solution- clear up your cookies and use adblock or noscript. Or wait 'till tomorrow ;)
Dark Ambition
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Joined: Tue Jun 09, 2015 12:01 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Dark Ambition »

Just got back to say that.
Disabled my adblock and the captcha returned.
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Biohazard063 »

So that just happened...
Image
Game refused to give me a store the entire sector.

To make matters worse, the game gave me a pre-igniter as a reward and I had a drone recovery arm with a scatter drone (the one that shoots the green lasers) as well.

Still, I'm not mad or anything, just another one of those moments where the game just goes : "You know what, I've been way to generous on you, time to die."
Good stuff. Not even sarcastic. :lol:
Episode 188 of the LP. (Scheduled for Friday)

Also, Sleeper, if you're reading this : I've been recently been using some CE weapons in my ship mods. Pretty sure that's fine on your end, but I ended up using the Peryton missile weapon and when I went to look for the animations for that weapon, I found two sets :

Code: Select all

<animSheet name="ba_missiles_peryton" w="84" h="44" fw="28" fh="44">weapons/ba_missiles_peryton_strip3.png</animSheet>
<animSheet name="ba_missiles_peryton" w="224" h="50" fw="28" fh="50">weapons/ba_missiles_peryton_strip8.png</animSheet>
<weaponAnim name="ba_missiles_peryton">
	<sheet>ba_missiles_peryton</sheet>
	<desc length="8" x="0" y="0" />
	<chargedFrame>1</chargedFrame>
	<fireFrame>2</fireFrame>
	<firePoint x="13" y="10" />
	<mountPoint x="4" y="29" />
	<chargeImage>weapons/ba_missiles_peryton_glow.png</chargeImage>
</weaponAnim>
Is the one using "ba_missiles_peryton_strip3.png" still being used for something? Both weapon animations have the same animation sheet so I'm wondering if there's any need for that one?
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Sleeper Service »

Oh wow, that's bitter :( Better luck next time! :D

You can use any CE assets as long as you give credit for it. I integrated an animated version of the Peryton graphic at some point and left the old data in. The 8-frame version is the one currently in use.
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Biohazard063 »

Sleeper Service wrote:Oh wow, that's bitter :( Better luck next time! :D

You can use any CE assets as long as you give credit for it. I integrate an animated version of the Peryton graphic at some point and left the old data in. The 8-frame version is the one currently in use.
Not as bitter as some of the stuff CE on hard difficulty is throwing at me ;) . Loving it.
Thanks for the clarification though, and yes, I always give credit when I know who to credit...
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Estel »

Wishing you luck Bio, watched your LP's of CE Hard. Some nice usage of trading system, those videos should be shown to any whimsy that complain "trade is useless".

/Estel
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by Biohazard063 »

I knew the trading system didn't loose its value on harder difficulties, with the lower scrap rewards it seemed like that would've been my best bet to still get good amounts of scrap in.
Too bad about that souped up auto turret...
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
HarkintheMantis
Posts: 75
Joined: Sun Jun 21, 2015 12:48 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by HarkintheMantis »

Ok so im new to the forums and i got CE but the player attirlary (sorry cant spell) is broke and just takes my money!!!
Is this bug on me or the game?
Can i get help?
HARKINTHEMANTIS ROCKS!!!!
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275

Post by stylesrj »

Did you download any custom ships?
Because not all custom ships have artillery.

Also, what CE files did you install? Everything or just the basics?
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