Steamworks: Steam Cloud
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Re: Steamworks: Steam Cloud
You seem to be just picking an choosing what to read. Ive stated that traditionally rougelike games don't allow saving and depending on the length of the game I would welcome a save system. So far everyone else has been in agreement. It seems your only agenda in this forum has just been to troll for responses and create arguments where there are none.
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Re: Steamworks: Steam Cloud
Warbird wrote:dicesquirrel wrote:If you could save normally, you can "save scum" your way to victory.
+1
Now there's a term I haven't heard in some time. Although, it would be impractical as hell to do it on this game. Without Sensors, you have no way of knowing where the shops will be. Not like they'd do you any good early on due to lack of scrap.
See now that depends. Do we know yet if the star events are created at the time of a jump? Or is it created upon sector generation?
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Re: Steamworks: Steam Cloud
Snake Plissken wrote:You seem to be just picking an choosing what to read. Ive stated that traditionally rougelike games don't allow saving and depending on the length of the game I would welcome a save system. So far everyone else has been in agreement. It seems your only agenda in this forum has just been to troll for responses and create arguments where there are none.
I am not trolling, neither am I against saves. Try actually reading what I wrote before replying quite so harshly eh?
I stated quite clearly that I am for saves, I used the example of the onlive demo to show as an example if you had a limited time play session, and how I would prefer a save system so I could return and carry on playing later. There was no trolling at all there, and nowhere did I disagree with having saves.
You were the one who wrote
Snake Plissken wrote:But its a roguelike game. There is no saving.
I didn't write what I put as an attack on you, I simply stated my opinion, that I would prefer a save system so that if I had to stop playing for whatever reason, I could return to my game later and carry on as opposed to the alternative of restarting again from the beginning.
I don't understand where you get that I'm trolling from, I try to be constructive.
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Re: Steamworks: Steam Cloud
Snake Plissken wrote:But its a roguelike game. There is no saving.
Most Roguelikes DO allow saving. It is often a matter of saves being deleted after you load them, so that they're basically a way to pause your play until your next session. Many Roguelikes will last many hours. Nethack could take days to get through.
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Re: Steamworks: Steam Cloud
Adam Taylor wrote:Snake Plissken wrote:But its a roguelike game. There is no saving.
Most Roguelikes DO allow saving. It is often a matter of saves being deleted after you load them, so that they're basically a way to pause your play until your next session. Many Roguelikes will last many hours. Nethack could take days to get through.
Please go back and read my previous posts. As I have said time and time again, with most games only lasting 15-20 minutes i don't see a point in saving. As I have also said repeatedly, If the games last much longer than that, I would be all for saving.
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Re: Steamworks: Steam Cloud
Justin wrote:- Temporary Save - A save on exit that gets deleted as soon as you load it.
Please implement this. Even if a game only lasts 15-30 minutes I would like to have the opportunity to exit the game and resume my current session at any time I want to.
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Re: Steamworks: Steam Cloud
I would like to see this. I often only get to game for a few minutes at a time and it would be nice to be able to quickly load up the game on whatever computer I am on.
I don't really care about hard core rouge gaming.
I don't really care about hard core rouge gaming.
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Re: Steamworks: Steam Cloud
aviphysics wrote:I don't really care about hard core rouge gaming.
Nor do I. Cosmetics and gaming should never cross paths.