[SHIP] Gotterdangerung FIX for AE

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Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

[SHIP] Gotterdangerung FIX for AE

Post by Cheese »

DISCLAMER: i didn't make this i just Re-Coded it For AE
Download: http://www.mediafire.com/download/cyitb ... merung.zip
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [SHIP] Gotterdangerung FIX for AE

Post by stylesrj »

Do you have to make multiple threads for variations of the same ship?
Especially one that isn't yours?
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: [SHIP] Gotterdangerung FIX for AE

Post by NarnKar »

Seconding stylesrj. Generally, ship fixes for AE are posted within their original thread, and not given a separate thread.
Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

Re: [SHIP] Gotterdangerung FIX for AE

Post by Cheese »

Yes. I already have but not many people go to it because they think its broken =(
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: [SHIP] Gotterdangerung FIX for AE

Post by NarnKar »

Cheese wrote:I already have but not many people go to it because they think its broken =(
That's the way it is. I made an update for brothershogo's Tsunami, and below it are people posting about how the Tsunami is "broken" when there's a post fixing it right above their complaint.

The way I figure is, if they really want to play it, then they'll read the thread carefully before asking for help. If they're not smart enough to read a 5 page thread, well, sucks for them.

Also, you posted your update a few hours ago, on a thread that's been dormant for a year or two. If you received one or two downloads, that's probably normal--"not many people" go to your mod because it's new. The same thing happens to all new mods, whether they have their own threads or not.
Cheese
Posts: 27
Joined: Sat May 23, 2015 10:22 pm

Re: [SHIP] Gotterdangerung FIX for AE

Post by Cheese »

Thats true but already have been made makes this recodeing really easy. =)
This is a fully working mod =)
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