How do you set it so artillery becomes an available system for purchase?
CE uses something similar to "open artillery" to make it happen but the search function gives roughly 1900 hits when I search for that.
I thought it would be as simple as adding the following to the blueprints.xml.append of my ship mod :
Code: Select all
<systemBlueprint name="artillery">
<type>artillery</type>
<title>Artillery Beam</title>
<!-- dummy text. will steal from whatever weapon blueprint it uses-->
<desc>Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.</desc>
<!-- dummy text. will steal from whatever weapon blueprint it uses-->
<startPower>1</startPower>
<maxPower>4</maxPower>
<rarity>1</rarity>
<upgradeCost>
<level>30</level>
<!-- level 2 -->
<level>50</level>
<!-- level 3 -->
<level>80</level>
<!-- level 4 -->
</upgradeCost>
<cost>150</cost>
</systemBlueprint>
I'm pretty sure it's nothing hardcoded since it works in CE...