Superluminal custom ships (accepting requests)

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Antediluvian
Posts: 5
Joined: Mon Dec 01, 2014 7:32 am

Re: Superluminal custom ships (accepting requests)

Post by Antediluvian »

mracefish wrote:I finished tonight, check at the top.
That's great, thank you very much!
mracefish
Posts: 9
Joined: Sun Dec 21, 2014 3:16 pm

Re: Superluminal custom ships (accepting requests)

Post by mracefish »

Antediluvian wrote:
mracefish wrote:I finished tonight, check at the top.
That's great, thank you very much!
You're welcome, I'm glad you like it. If you have any more ideas send them my way
Adhoc
Posts: 1
Joined: Wed Apr 15, 2015 3:41 pm

Re: Superluminal custom ships (accepting requests)

Post by Adhoc »

The download links seem to be removed.

Any chance for a fresh link?
mracefish
Posts: 9
Joined: Sun Dec 21, 2014 3:16 pm

Re: Superluminal custom ships (accepting requests)

Post by mracefish »

Adhoc wrote:The download links seem to be removed.

Any chance for a fresh link?
Sure thing, I'll do that later tonight.
Thought this whole thread was dead to be honest...
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TheFallenAngel359
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Joined: Fri Feb 13, 2015 8:22 pm

Re: Superluminal custom ships (accepting requests)

Post by TheFallenAngel359 »

Not a custom ship request, but how would one go about creating gibs? I have yet to figure it out.
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mracefish
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Joined: Sun Dec 21, 2014 3:16 pm

Re: Superluminal custom ships (accepting requests)

Post by mracefish »

TheFallenAngel359 wrote:Not a custom ship request, but how would one go about creating gibs? I have yet to figure it out.
I'm sorry but I can't say I do. I believe you need a specific program for it, but to be honest, they only really matter when you're programing an enemy ship, because it doesn't break your immersion if a player controlled ship doesn't break into gibs because you die anyway.
But if you're aiming to make enemy ships then I recommend viewing a youtube tutorial.
English Narwhal
Posts: 402
Joined: Tue Dec 03, 2013 9:12 pm

Re: Superluminal custom ships (accepting requests)

Post by English Narwhal »

mracefish wrote:
TheFallenAngel359 wrote:Not a custom ship request, but how would one go about creating gibs? I have yet to figure it out.
I'm sorry but I can't say I do. I believe you need a specific program for it, but to be honest, they only really matter when you're programing an enemy ship, because it doesn't break your immersion if a player controlled ship doesn't break into gibs because you die anyway.
But if you're aiming to make enemy ships then I recommend viewing a youtube tutorial.
The assigning of gibs is done in XML. If you're looking to create custom gibs, take a look at the vanilla ones and use them as references.
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race9000
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Joined: Thu Apr 16, 2015 10:36 pm

Re: Superluminal custom ships (accepting requests)

Post by race9000 »

Random request here:
A ship that a small fleet of 1-3 room small ships, which crew can run between. That's about all.
race9000
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Re: Superluminal custom ships (accepting requests)

Post by race9000 »

Another Idea, do you think you could make the Monado 1 or 2 from Xenoblade?
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stylesrj
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Re: Superluminal custom ships (accepting requests)

Post by stylesrj »

race9000 wrote:Another Idea, do you think you could make the Monado 1 or 2 from Xenoblade?
Heh, I had the same idea for a custom ship. Because the Monado would make an awesome ship (Buster Artillery!)
Although nowadays I'm thinking of Melia's Empress Staff or something so I can shout "Summon Bolt!" constantly when I fire an ion cannon or "Star searing blaze of absolution!" for a firebomb.
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