List of things people don't like [From Reddit thread]

General discussion about the game.
Zironic
Posts: 7
Joined: Mon Sep 17, 2012 12:56 pm

Re: List of things people don't like [From Reddit thread]

Postby Zironic » Mon Sep 17, 2012 5:35 pm

You're complaining about the entire game concept, you can't possibly expect them to change everything.

The game is designed to be short, to keep pushing you forward and be punishingly random. Certain weapon combinations are meant to be more powerful then others, since a large part of the game is trying to get your perfect equipment before you reach the final boss, if any combination would work then where would the challenge be?
Burius81
Posts: 5
Joined: Fri Sep 14, 2012 7:50 pm

Re: List of things people don't like [From Reddit thread]

Postby Burius81 » Mon Sep 17, 2012 5:47 pm

Clearly the developers are reading/listening to the feed back; he posted on page four of this thread about it.

The randomness of it all is fine by me. Even bad situation can be survived with good tactics, sometimes even won. It gives the game a bit of excitement in not knowing what I'm going to be up against and trying to pull through those bad situations. I definitely feel like the majority are things I can find a way to beat or get through even if it is hard.

I also play Blood Bowl quite a bit, which if you aren't familiar is nothing but dice rolls and bad things happen all the time despite probability. This might be why the randomness of FTL doesn't bother me so much.

Personally I am thoroughly enjoying the game and looking forward to anything else they release for it; paid content or free.
Gunnar
Posts: 13
Joined: Sun Sep 16, 2012 10:59 am

Re: List of things people don't like [From Reddit thread]

Postby Gunnar » Mon Sep 17, 2012 6:01 pm

NoHeDoesnt wrote:
If the majority of your audience is saying something should be changed, whether you believe it doesn't fit your holy vision is moot; you need to change it to please your market.


Velz,
The developer does not have to or need to do anything to please the market. The developer (at a guess) has spent year/s on the game, he can release whatever he wants, whenever he wants, in whatever way he pleases. The game is likely as good as it is because it has such a singular vision, un-muddied by 1000's of generic 'cool ideaz'.

Yes I just signed up just to write this. So sick of people thinking they have some sort of ownership over the developer and somehow have more insight into game design, and can thus tell them what to do. It's his game, his holy vision, you play it, give your opinion and be off with you. You have no right to demand anything.


THIS.

Get a grip, OP. Even by the marketing standpoint, these people's opinions do not matter much. They already bought the game!

Why do people all of a sudden feel so entitled? And don't blame kickstarter, YOU contributed money for THEIR vision, not yours.
Gunnar
Posts: 13
Joined: Sun Sep 16, 2012 10:59 am

Re: List of things people don't like [From Reddit thread]

Postby Gunnar » Mon Sep 17, 2012 6:03 pm

velz wrote:The devs have no obligation to listen to anyone on anything, you're right, but they would be idiotic not to.


and how would they be "idiotic" to not listen?


velz wrote:Plenty of people buy things and then realize they don't like it.


and that's their own fault not the devs...
Litestrider
Posts: 13
Joined: Mon Sep 17, 2012 1:41 pm

Re: List of things people don't like [From Reddit thread]

Postby Litestrider » Mon Sep 17, 2012 6:14 pm

Why are you guys being so negative? All he's doing is offering constructive criticism, hoping the development of the game is going to continue and the game will get better and add more game modes or styles of play.

Would you really like the game development to just stop completely and for the game to stagnate?

I know I for one would love an endless mode, campaign customization options, maybe some mod tools, there are tons of things that could take this already incredibly replayable game and make it a behemoth of a timesink!
ElCapitan
Posts: 12
Joined: Fri Sep 14, 2012 5:47 pm

Re: List of things people don't like [From Reddit thread]

Postby ElCapitan » Mon Sep 17, 2012 6:23 pm

@Litestrider I think the animosity comes from the OP's opinion that the devs are stupid for not just blindly implementing Reddit's suggestions which opens up a can of worms about artistic license, authorial intent, commercialization of ideas, etc. It's a very loaded topic in some circles.

There's a difference between saying:

"You need to take your audience into account. If the majority of your audience is saying something should be changed, whether you believe it doesn't fit your holy vision is moot; you need to change it to please your market. You don't tell them to deal with it, that's not how you find success."

or saying, "Hey, wouldn't it be neat if we could have an endless mode?"

Heck, just titling the thread "List of things people don't like" is automatically contentious. Titling it as a Suggestions thread (many of which already exist) wouldn't put people on the defensive from the get-go.
Maze1125
Posts: 144
Joined: Sun May 20, 2012 12:09 pm

Re: List of things people don't like [From Reddit thread]

Postby Maze1125 » Mon Sep 17, 2012 6:37 pm

velz wrote:
Maze1125 wrote:
jambonessy wrote:it's amazing how much some people hate constructive criticism


That's a stupid thing to say.
One person's constructive criticism could be another's destructive criticism.

Some people don't like how random the game is, while some people do.
If the game is made to be less random, then that's constructive for the first group, but destructive to the second.


If someone views constructive criticism ever as DEstructive, then the person viewing it as such needs to stop what he's doing, ditch the project, and never attempt to do anything again, because they are doomed to failure from the start.


I explained my point, why exactly do you think it's appropriate to just respond with an equivalent of "Nuh uh, you're stupid."?

Further, why exactly do you think it should be the person giving the criticism who gets to define if it's constructive or not? Surely the person receiving the criticism is a much better judge of that.
If you disagree, then you're stupid and should never post on an internet forum again (that's constructive by the way).
Litestrider
Posts: 13
Joined: Mon Sep 17, 2012 1:41 pm

Re: List of things people don't like [From Reddit thread]

Postby Litestrider » Mon Sep 17, 2012 6:59 pm

ElCapitan wrote:@Litestrider I think the animosity comes from the OP's opinion that the devs are stupid for not just blindly implementing Reddit's suggestions which opens up a can of worms about artistic license, authorial intent, commercialization of ideas, etc. It's a very loaded topic in some circles.

There's a difference between saying:

"You need to take your audience into account. If the majority of your audience is saying something should be changed, whether you believe it doesn't fit your holy vision is moot; you need to change it to please your market. You don't tell them to deal with it, that's not how you find success."

or saying, "Hey, wouldn't it be neat if we could have an endless mode?"

Heck, just titling the thread "List of things people don't like" is automatically contentious. Titling it as a Suggestions thread (many of which already exist) wouldn't put people on the defensive from the get-go.


I never got the vibe that he was parading his displayed criticisms as a holy doctrine. He was blunt, yes. Excessively so, maybe. But it seems to me like everyone is going out of their way to have eggshell skin and get hurt and defensive. All I've really seen is an exchange that basically boils down to "some people don't like this feature, and that feature would be cool, wouldn't it be nice if we could have these or the option of them?" countered by "no that's dumb the game's perfect."
omphaloskepsis
Posts: 13
Joined: Mon Sep 17, 2012 6:09 pm

Re: List of things people don't like [From Reddit thread]

Postby omphaloskepsis » Mon Sep 17, 2012 7:09 pm

Maybe the tone of the OP could have been better, but I agree with his points. I like the game a lot, but I think the balance is skewed towards random results over player agency. The difference between playing a game and watching a movie is that the player is supposed to have control. For FTL, I feel like that aspect just needs a little tweaking.

Anyway, to respond to the "artistic vision" crowd. I agree that the devs should make what they want to make. But any artist who wants to become good at their craft solicits and listens to a lot of feedback. Professional writers have editors. Pros and amateurs have writing groups where people discuss each others work. I'd bet that very few artists in any medium become very good without listening to a lot of feedback. Of course, they can't just blindly accept everything they hear, but to ignore everyone is just the opposite extreme.
Cooper42
Posts: 2
Joined: Fri Jun 08, 2012 3:56 pm

Re: List of things people don't like [From Reddit thread]

Postby Cooper42 » Mon Sep 17, 2012 7:41 pm

NoPantsBaby wrote:hat it's a roguelike, with a timer, which sort of goes against the roguelike.
What. Like Spelunky?

Yeah. That's game's totally not a roguelike either.