Hi all, first post. I've been using Superluminal to customize ships, which is of course what brings me here. I've got a 95% functional ship but have a couple questions I can't quite figure out even after searching.
- I have a clone bay in a 1x2 tile room, next to another 1x2 room with cloaking. I chose correct interior images for each room, but there's no option to do so for clone bay. Despite this, the clone bay image shows up in the cloaking room, one (or two) tile/s below where I'd expect it to be. There are certainly default ships with 1x2 clone bays; Kestrel C for example has a clone bay in exactly such a configuration. So how can I fix this? It's only a visual bug since the clone bay seemingly works fine, but it bothers me slightly.
- Do I need to also choose a med bay image so if you buy one in a store, it looks right? If so, how?
- The big one: I intentionally made my ship to be oxygen free, and didn't include oxygen as an installable system. However, it still shows up in stores (for free) even though it cannot be installed. Automated ships that others have made seem not to have oxygen showing up in stores. How can I accomplish this?
Thanks for any help! If needed I will upload a .ftl file, just didn't want to drop it before it's finished.
Ship layout questions
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Ship layout questions
The Clone Bay likes throwing the chamber above the room itself. I don't know why it does that though- I have a clone bay in a 1x2 tile room, next to another 1x2 room with cloaking. I chose correct interior images for each room, but there's no option to do so for clone bay. Despite this, the clone bay image shows up in the cloaking room, one (or two) tile/s below where I'd expect it to be. There are certainly default ships with 1x2 clone bays; Kestrel C for example has a clone bay in exactly such a configuration. So how can I fix this? It's only a visual bug since the clone bay seemingly works fine, but it bothers me slightly.

Well you can have a Medbay in the same room but only show the Clone Bay. Otherwise you'll waste scrap if you click on Medbay and go ahead with purchasing it. Basically, just include both anyway.- Do I need to also choose a med bay image so if you buy one in a store, it looks right? If so, how?
Go to the blueprints.xml, find Oxygen, take the code and put it in your blueprints.xml.append.- The big one: I intentionally made my ship to be oxygen free, and didn't include oxygen as an installable system. However, it still shows up in stores (for free) even though it cannot be installed. Automated ships that others have made seem not to have oxygen showing up in stores. How can I accomplish this?
Set the rarity to 0 and it probably will not show up. If it does, just alter the costs to 1000 to prevent impulse purchasing.
Oh and welcome to the FTL forums?

- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Ship layout questions
I think the Clonebay chamber is just placed wherever you put the clonebay station?
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Ship layout questions
I've seen the pod thing appear above the Clone Bay in most cases... so its sitting on the hull or in most cases, another room (Engi B comes to mind in that matter.)NarnKar wrote:I think the Clonebay chamber is just placed wherever you put the clonebay station?
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- Posts: 3
- Joined: Sun Mar 08, 2015 4:03 am
Re: Ship layout questions
Guess I can tinker to see if any alternate and equally desirable configuration will make it more visually appealing but if others have struggled as well then I don't feel so bad about it.The Clone Bay likes throwing the chamber above the room itself. I don't know why it does that though
*slaps forehead* Duh, you can double assign. Foolish question I should have figured out.Well you can have a Medbay in the same room but only show the Clone Bay. Otherwise you'll waste scrap if you click on Medbay and go ahead with purchasing it. Basically, just include both anyway.
Thanks, this is definitely the data I wanted to find!Go to the blueprints.xml, find Oxygen, take the code and put it in your blueprints.xml.append.
Set the rarity to 0 and it probably will not show up. If it does, just alter the costs to 1000 to prevent impulse purchasing.
EDIT UPDATE: Figured this out. Just more derping on my part, silly me. Your information worked perfectly, no more oxygen in shops!
Thanks, great to see the modding community is strong for this game!Oh and welcome to the FTL forums?
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Ship layout questions
There are some systems though that no matter how hard you try and make them rare and unable to be installed, they'll always turn up. I think Shields is one of them.EDIT UPDATE: Figured this out. Just more derping on my part, silly me. Your information worked perfectly, no more oxygen in shops!
By the way, always allow for a shield system on the ship. Just make the system expensive if you don't want people to use it on a shieldless ship. You can make the ellipse tiny if you want to stop enemy drones from working.