Beam colors

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
redstonetorches
Posts: 21
Joined: Sat Jan 10, 2015 4:11 pm

Beam colors

Post by redstonetorches »

I think I found something:

Code: Select all

<weaponBlueprint name="BEAM_BIO">
	<type>BEAM</type>
	<tip>tip_crew_beam</tip>
	<title>Anti-Bio Beam</title> 
	<short>Anti-Bio Beam</short>
	<desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc>
	<tooltip>2 power beam weapon that greatly damages enemy crew.</tooltip>
	<!--<desc>Power Req: 2    A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>-->
	<damage>0</damage>
	<persDamage>4</persDamage>
	<sp>0</sp>
	<fireChance>0</fireChance>
	<breachChance>0</breachChance>
	<cooldown>16</cooldown>
	<color> <!-- Color only works for beams -->
		<r>255</r>
		<g>110</g>
		<b>0</b>
	</color>
	<speed>13</speed>
	<power>2</power>
	<cost>50</cost>
	<bp>6</bp>
	<rarity>5</rarity>
	<length>140</length>
	<image>beam_contact</image>
	<launchSounds>
		<sound>beam2</sound>
	</launchSounds>
	<weaponArt>beam_bio</weaponArt> 
	<iconImage>beam</iconImage>
</weaponBlueprint>
So you can use the <color> tags to change the color of beams? Everybody says you can't, so I checked the bio beam because it's orange.
Now if you'll excuse me, I'm going to go do things that I probably don't need to be doing.
User avatar
Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: Beam colors

Post by Kieve »

redstonetorches wrote:I think I found something:

Code: Select all

<weaponBlueprint name="BEAM_BIO">
	<type>BEAM</type>
	<tip>tip_crew_beam</tip>
	<title>Anti-Bio Beam</title> 
	<short>Anti-Bio Beam</short>
	<desc>This terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crewmembers.</desc>
	<tooltip>2 power beam weapon that greatly damages enemy crew.</tooltip>
	<!--<desc>Power Req: 2    A beam weapon that does 1 damage and starts fires in a line if the enemy has no shields.</desc>-->
	<damage>0</damage>
	<persDamage>4</persDamage>
	<sp>0</sp>
	<fireChance>0</fireChance>
	<breachChance>0</breachChance>
	<cooldown>16</cooldown>
	<color> <!-- Color only works for beams -->
		<r>255</r>
		<g>110</g>
		<b>0</b>
	</color>
	<speed>13</speed>
	<power>2</power>
	<cost>50</cost>
	<bp>6</bp>
	<rarity>5</rarity>
	<length>140</length>
	<image>beam_contact</image>
	<launchSounds>
		<sound>beam2</sound>
	</launchSounds>
	<weaponArt>beam_bio</weaponArt> 
	<iconImage>beam</iconImage>
</weaponBlueprint>
So you can use the <color> tags to change the color of beams? Everybody says you can't, so I checked the bio beam because it's orange.
AE changed the rules on that one. Before AE, beams were hardcoded to be red only. Now, yes, they can be changed.
Post Reply