FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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BlueTemplar
Posts: 42
Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.267/Inf 1.27/EL 1.266

Post by BlueTemplar »

Your choice, but I feel that if people don't take a firm stand on this, this kind of situations (where algorithms you have no possibility to reason with replace people) are only going to get worse.
See also : Voice-directed Warehousing, Amazon as an example :
http://www.salon.com/2014/02/23/worse_t ... g_workers/
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stylesrj
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Re: FTL Captain's Edition 1.267/Inf 1.27/EL 1.266

Post by stylesrj »

You know that Mantis Pod you can pry open for either a Mantis boarder/crew member (same difference) or a Human?
Perhaps there should be an option to not crack it open or eject it but to turn it off and salvage it for scrap.

Of course there would be consequences so perhaps it could warn you that it might contain survivors of the Mantis/Federation war and your crew might react badly if it turns out that there was a Federation survivor.

So maybe 25% chance it was a Mantis and no one bats an eye, 25% chance it was a Human inside (and the crew is naturally horrified like it was piracy so the license, pheromones, plating and repair gel apply), 25% chance the occupant of the pod was dead all along and no consequences, or 25% chance that the Mantis wasn't hibernating in the pod and in your attempt to try and kill it, it jumps out and kills one of your crew instantly somehow.

Just because it looks dangerous doesn't mean we always have to jettison it. Although that sounds like a 50% chance of nothing bad happening. But piracy is like that (33% chance of it happening, 33% chance of it not and 33% chance it doesn't happen and you lose a guy)
BlueTemplar
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Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.267/Inf 1.27/EL 1.266

Post by BlueTemplar »

But you have 2 levels of piracy : the non-lethal and the lethal (that only a ship with Mantis Pheromones can do without consequences?). Would in this case "scrapping" the pod with potentially someone inside be considered "lethal"?
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Sleeper Service
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Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by Sleeper Service »

Quick update.

CE Update 1.271
- Fixed: A teleporter disruptor option in the ROCK_BORDERS_SUN event not spawning a hostile ship correctly
- Added some missing teleporter disruptor options to the Slug fight where "dangerous radiation" is detected in your medbay
- Added some missing "Continue..." options to the fights during the Pirate Homeworld questline
- Some spellchecking by Russian Rockman

And something to get around that copyright fishyness:

Download CE Additional Music Youtuber Patch Patch 1.0 (MediaFire)

Removes a track where the license is not exactly clear (might cause copy right strikes on youtube.) You need this if you make let's plays or stream the mod. Requires the Aditional Music Addon and the CE Infinite Addon to be installed. Has to be loaded after those mods to work.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Biohazard063
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Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by Biohazard063 »

Sleeper Service wrote:Quick update.
And something to get around that copyright fishyness:

Download CE Additional Music Youtuber Patch Patch 1.0 (MediaFire)

Removes a track where the license is not exactly clear (might cause copy right strikes on youtube.) You need this if you make let's plays or stream the mod. Requires the Aditional Music Addon and the CE Infinite Addon to be installed. Has to be loaded after those mods to work.
Thank you !
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
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stylesrj
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Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by stylesrj »

But you have 2 levels of piracy : the non-lethal and the lethal (that only a ship with Mantis Pheromones can do without consequences?). Would in this case "scrapping" the pod with potentially someone inside be considered "lethal"?
I think Slugs can also kill without consequences... and Rocks. So basically a Requisition License wouldn't work. I dunno.
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by R4V3-0N »

Sleeper Service, The images for the drones is double for AE drones however 1 includes the plasma one while the other doesn't.

I think you accidently replaced the wrong image when you added the plasma drone.
R4V3-0N, a dreamer.
stormwolf442
Posts: 1
Joined: Thu Jan 29, 2015 4:49 am

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by stormwolf442 »

I have followed the directions for regular captains edition, yet I crash upon starting a new game...
LGSama
Posts: 1
Joined: Fri Jan 30, 2015 1:38 am

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by LGSama »

Hello! I am having an issue trying to launch FTL: CE Infinity with the Shiny! UI setup.

This is my mod order:

Code: Select all

Beginning Scrap Advantage 1.1
Engi Scrap Advantage 1.1
Better Planets and Backgrounds 1.3.1
better_asteroids
CE Resource Pack 1.27
FTL Captains Edition 1.271
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.266
CE Infinite Addon 1.267
CE Additional Music Infinite Compatibility Patch 1.0
EL Texture Pack 1.27
CE Endless Loot Addon for CE Infinite 1.27
CE Non-EL Enemy Loadouts Addon 1.26
Shiny! UI and Graphics 1.0 for CE
Here is my Mod Manager Logfile, there's a LOT of warnings in there. But eventually, the game gets to a loading screen complete with Kestrel that sloooooowly fills in...then crashes with a C++ Runtime Error because it ended prematurely. I was getting a sloooooowly filling in starbase, but that crashes with the exact same StdOut as this one, the only difference being that I have Shiny at the top of the load order vs the bottom.

The StdOut log has the following:

Code: Select all

Initializing Video
Video Initialized
Opengl version = 3.1.0 - Build 8.15.10.2559
Starting audio library...
Audio Initialized!
Could not allocate enough memory for the image data.
Resource Preload: 55.534
Loading text....
Warning: Double defined name in dictionary: defense_friendly
Warning: Double defined name in dictionary: defense_enemy
Warning: Double defined name in dictionary: defense_2_friendly
Warning: Double defined name in dictionary: defense_2_enemy
Warning: Double defined name in dictionary: anti_combat_friendly
Warning: Double defined name in dictionary: anti_combat_enemy
Warning: Double defined name in dictionary: tip_crystal
Warning: Double defined name in dictionary: artillery_off
Warning: Double defined name in dictionary: artillery_1
Warning: Double defined name in dictionary: artillery_2
Warning: Double defined name in dictionary: artillery_3
Warning: Double defined name in dictionary: artillery_4
Warning: Double defined name in dictionary: ce_tip_ion_pierce
Warning: Double defined name in di
I did run the Large Address Aware patch on FTLGame.exe to (mostly) eliminate the Could not allocate enough memory for the image data error. Otherwise, StdOut would be full of that error...

I have tried it with and without Shiny!, better_asteroids or both, and I get nearly the same StdOut, the only difference being a complete lack of the Could not allocate enough memory for the image data error.

If you need more information, I will be happy to provide.
duckling
Posts: 1
Joined: Fri Dec 12, 2014 8:25 am

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

Post by duckling »

Is it possible to make an augment that makes the zoltans explode for more dmg or an augment that adds in an invisible custom bomb at death (so that it can do like 1 dmg to system without causing hull dmg)?
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