Mod not installing. Error but correct. HELP

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Herobrine112211
Posts: 4
Joined: Thu Jan 08, 2015 10:38 am

Mod not installing. Error but correct. HELP

Post by Herobrine112211 »

Hello. I am new to modding FTL. I created a ship mod with custom weapons thats all. But when i install its not in the game. I checked the data my ship files not found. I am using Slipstream Mod Manager v1.6 and it does work i played with other mods. I validated my mod why its not installing and it say this error:

Code: Select all

@ hackershipnormal.ftl:
  ---------------------

~ This mod doesn't append. It clobbers.


FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.

Since v1.2, Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
Here is my ship config file and i dont have animations or something:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>

<weaponBlueprint name"SIMPLE_VIRUS">
<type>LASER</type>
<title>Simple Virus</title>
<short>Simple Virus</title>
<desc>This simple virus upload to selected room and damage room hull by 2 by changing system data. Dosen't do crew damage afcourse. Does 1 damage to system.</desc>
<tooltip>Damage hull by 2 and does 1 damage on system, dosen't do crew damage.</tooltip>
<damage>2</damage>
<ion>0</ion>
<sysDamage>1</sysDamage>
<persDamage>-2<persDamage>
<missiles>0</missiles>
<shots>1</shots>
<sp>7</sp>
<fireChance>15</fireChance>
<breachChance>0</breachChance>
<cooldown>9</cooldown>
<power>2</power>
<cost>37</cost>
<bp>2</bp>
<speed>90</speed>
<rarity>2</rarity>
<image>laser_light1</image>
<weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SYSTEM_CRASHER">
<type>LASER</type>
<title>System Crasher</title>
<short>System Crasher</title>
<desc>This system crasher virus upload to selected system temporarly disable it. Dosen't do crew damage afcourse.</desc>
<tooltip>Disable system, dosen't do crew damage.</tooltip>
<damage>0</damage>
<ion>2</ion>
<sysDamage>0</sysDamage>
<persDamage>0<persDamage>
<missiles>0</missiles>
<shots>1</shots>
<sp>7</sp>
<fireChance>0</fireChance>
<breachChance>0</breachChance>
<cooldown>7</cooldown>
<power>1</power>
<cost>55</cost>
<bp>0</bp>
<speed>90</speed>
<rarity>3</rarity>
<image>laser_light1</image>
<weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"CORUPTION_VIRUS">
<type>LASER</type>
<title>Coruption virus</title>
<short>Coruption virus</title>
<desc>This coruption virus upload to selected system disable it almost forever. Does 1 system damage. Cost 2 missiles. Dosen't do crew damage afcourse.</desc>
<tooltip>Disable system and do 1 damage on system, dosen't do crew damage, cost 2 missiles, has extreme long cooldown.</tooltip>
<damage>0</damage>
<ion>500</ion>
<sysDamage>1</sysDamage>
<persDamage>0<persDamage>
<missiles>2</missiles>
<shots>1</shots>
<sp>7</sp>
<fireChance>0</fireChance>
<breachChance>0</breachChance>
<cooldown>75</cooldown>
<power>3</power>
<cost>165</cost>
<bp>0</bp>
<speed>90</speed>
<rarity>5</rarity>
<image>laser_light1</image>
<weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SIMPLE_VIRUS_ENCHANTED">
<type>LASER</type>
<title>Enchanted Simple Virus</title>
<short>Enchanted Simple Virus</title>
<desc>This enchanted simple virus upload to selected room and damage room hull by 4 by changing system data. Dosen't do crew damage afcourse. Does 2 damage to system. Start Fire. Disable system temporarly.</desc>
<tooltip>Damage hull by 4 and does 2 damage on system, dosen't do crew damage, disable system temporarly, start fires.</tooltip>
<damage>4</damage>
<ion>1</ion>
<sysDamage>2</sysDamage>
<persDamage>-4<persDamage>
<missiles>0</missiles>
<shots>1</shots>
<sp>7</sp>
<fireChance>100</fireChance>
<breachChance>0</breachChance>
<cooldown>18</cooldown>
<power>2</power>
<cost>100</cost>
<bp>4</bp>
<speed>90</speed>
<rarity>4</rarity>
<image>laser_light1</image>
<weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<shipBlueprint name="PLAYER_SHIP_JELLY" layout="hackership" img="hackership">
	<class>Hacking</class>
	<name>ComputerMotherBroad</name>
	<desc>This is a hacker ship first release. With this ship you hack enemy. This ship is op when got cloner,teleporter,clocker and mind controller.</desc>
	<systemList>
		<artillery power="1" room="15" start="true" weapon="BEAM_FIRE" img="room_artillery" />
		<battery power="1" room="9" start="true" img="room_battery" />
		<cloaking power="1" room="14" start="false" img="room_cloaking" />
		<clonebay power="1" room="25" start="false">
			<slot>
				<number>3</number>
			</slot>
		</clonebay>
		<doors power="1" room="19" start="true" img="room_doors">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
		</doors>
		<drones power="3" room="16" start="true" img="room_drones" />
		<engines power="2" room="4" start="true" img="room_cloaking">
			<slot>
				<direction>down</direction>
				<number>3</number>
			</slot>
		</engines>
		<hacking power="1" room="21" start="true" img="room_hacking" />
		<medbay power="1" room="8" start="false" img="room_medbay">
			<slot>
				<number>1</number>
			</slot>
		</medbay>
		<mind power="1" room="22" start="false" img="room_mind" />
		<oxygen power="1" room="5" start="true" img="room_oxygen" />
		<pilot power="2" room="1" start="true" img="room_cloaking">
			<slot>
				<direction>right</direction>
				<number>0</number>
			</slot>
		</pilot>
		<sensors power="1" room="20" start="true" img="room_sensors">
			<slot>
				<direction>up</direction>
				<number>2</number>
			</slot>
		</sensors>
		<shields power="1" room="0" start="true" img="room_shields">
			<slot>
				<direction>left</direction>
				<number>0</number>
			</slot>
		</shields>
		<teleporter power="1" room="18" start="false" />
		<weapons power="4" room="17" start="true" img="room_weapons">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
		</weapons>
	</systemList>
	<weaponSlots>4</weaponSlots>
	<droneSlots>4</droneSlots>
	<weaponList missiles="5" count="4" />
	<weapon name="SIMPLE_VIRUS"/>
	<weapon name="SYSTEM_CRASHER"/>
	<weapon name="CORUPTION_VIRUS"/>
	<weapon name="SIMPLE_VIRUS_ENCHANTED"/>
	<droneList drones="45" count="4">
		<drone name="BOARDER_ION" />
		<drone name="BATTLE" />
	</droneList>
	<health amount="22" />
	<maxPower amount="6" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<aug name="TELEPORT_HEAL" />
	<aug name="HACKING_STUN" />
	<aug name="ION_ARMOR" />
</shipBlueprint>
Please help me solve this problem. I love this game.
Herobrine112211
Posts: 4
Joined: Thu Jan 08, 2015 10:38 am

Re: Mod not installing. Error but correct. HELP

Post by Herobrine112211 »

I solved 1 problem. <short></title> is now <short></short> but still the same error.
User avatar
NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Mod not installing. Error but correct. HELP

Post by NarnKar »

What a "clobber" means is that it replaces FTL's data, rather than simply adding to it. Are you sure your file is blueprints.xml.append?

Also, <sp> should at maximum be 5, since enemies can only have up to 5 layers of shielding. <fireChance> is a tag that determines fire percentage, but only works in intervals of 10; setting it to 15 implies a 150% chance of fire, which is also not right. In your later weapon, you set it to 100; you should actually set it to 10.

<ion> damage can go up to a maximum of 5. Your system corruptor has 500 ion damage, which does not seem like it would work well in FTL; either it would just crash, or it would do its maximum of 5.

Also, it's spelled Motherboard, not Motherbroad.

It also appears that you're starting the ship with drones, hacking, and artillery, which means it can't pick up any more subsystems.
Herobrine112211
Posts: 4
Joined: Thu Jan 08, 2015 10:38 am

Re: Mod not installing. Error but correct. HELP

Post by Herobrine112211 »

Yes. I did change now. And thanks for telling me where i did a mistake in spelling. I am totaly new to a keyboard logitech 720+ that is awesome. Just bought it today. Here is my updated code:

Code: Select all

<weaponBlueprint name"SIMPLE_VIRUS">
    <type>LASER</type>
    <title>Simple Virus</title>
    <short>Simple Virus</short>
    <desc>This simple virus upload to selected room and damage room hull by 2 by changing system data. Dosen't do crew damage afcourse. Does 1 damage to system.</desc>
    <tooltip>Damage hull by 2 and does 1 damage on system, dosen't do crew damage.</tooltip>
    <damage>2</damage>
    <ion>0</ion>
    <sysDamage>1</sysDamage>
    <persDamage>-2<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>1</fireChance>
    <breachChance>0</breachChance>
    <cooldown>9</cooldown>
    <power>2</power>
    <cost>37</cost>
    <bp>2</bp>
    <speed>90</speed>
    <rarity>2</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SYSTEM_CRASHER">
    <type>LASER</type>
    <title>System Crasher</title>
    <short>System Crasher</short>
    <desc>This system crasher virus upload to selected system temporarly disable it. Dosen't do crew damage afcourse.</desc>
    <tooltip>Disable system, dosen't do crew damage.</tooltip>
    <damage>0</damage>
    <ion>2</ion>
    <sysDamage>0</sysDamage>
    <persDamage>0<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>0</fireChance>
    <breachChance>0</breachChance>
    <cooldown>7</cooldown>
    <power>1</power>
    <cost>55</cost>
    <bp>0</bp>
    <speed>90</speed>
    <rarity>3</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"CORUPTION_VIRUS">
    <type>LASER</type>
    <title>Coruption virus</title>
    <short>Coruption virus</short>
    <desc>This coruption virus upload to selected system disable it almost forever. Does 1 system damage. Cost 2 missiles. Dosen't do crew damage afcourse.</desc>
    <tooltip>Disable system and do 1 damage on system, dosen't do crew damage, cost 2 missiles, has extreme long cooldown.</tooltip>
    <damage>0</damage>
    <ion>500</ion>
    <sysDamage>1</sysDamage>
    <persDamage>0<persDamage>
    <missiles>2</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>0</fireChance>
    <breachChance>0</breachChance>
    <cooldown>75</cooldown>
    <power>3</power>
    <cost>165</cost>
    <bp>0</bp>
    <speed>90</speed>
    <rarity>5</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SIMPLE_VIRUS_ENCHANTED">
    <type>LASER</type>
    <title>Enchanted Simple Virus</title>
    <short>Enchanted Simple Virus</short>
    <desc>This enchanted simple virus upload to selected room and damage room hull by 4 by changing system data. Dosen't do crew damage afcourse. Does 2 damage to system. Start Fire. Disable system temporarly.</desc>
    <tooltip>Damage hull by 4 and does 2 damage on system, dosen't do crew damage, disable system temporarly, start fires.</tooltip>
    <damage>4</damage>
    <ion>1</ion>
    <sysDamage>2</sysDamage>
    <persDamage>-4<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>10</fireChance>
    <breachChance>0</breachChance>
    <cooldown>18</cooldown>
    <power>2</power>
    <cost>100</cost>
    <bp>4</bp>
    <speed>90</speed>
    <rarity>4</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<shipBlueprint name="PLAYER_SHIP_HARD" layout="hackership" img="hackership">
	<class>A</class>
	<name>ComputerMotherboard</name>
	<desc>This is a hacker ship first release. With this ship you hack enemy. This ship is op when got cloner,teleporter,clocker and mind controller.</desc>
	<systemList>
		<artillery power="1" room="15" start="true" weapon="BEAM_FIRE" img="room_artillery" />
		<battery power="1" room="9" start="true" img="room_battery" />
		<cloaking power="1" room="14" start="false" img="room_cloaking" />
		<clonebay power="1" room="25" start="false">
			<slot>
				<number>3</number>
			</slot>
		</clonebay>
		<doors power="1" room="19" start="true" img="room_doors">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
		</doors>
		<drones power="3" room="16" start="true" img="room_drones" />
		<engines power="2" room="4" start="true" img="room_cloaking">
			<slot>
				<direction>down</direction>
				<number>3</number>
			</slot>
		</engines>
		<hacking power="1" room="21" start="true" img="room_hacking" />
		<medbay power="1" room="8" start="false" img="room_medbay">
			<slot>
				<number>1</number>
			</slot>
		</medbay>
		<mind power="1" room="22" start="false" img="room_mind" />
		<oxygen power="1" room="5" start="true" img="room_oxygen" />
		<pilot power="2" room="1" start="true" img="room_cloaking">
			<slot>
				<direction>right</direction>
				<number>0</number>
			</slot>
		</pilot>
		<sensors power="1" room="20" start="true" img="room_sensors">
			<slot>
				<direction>up</direction>
				<number>2</number>
			</slot>
		</sensors>
		<shields power="1" room="0" start="true" img="room_shields">
			<slot>
				<direction>left</direction>
				<number>0</number>
			</slot>
		</shields>
		<teleporter power="1" room="18" start="false" />
		<weapons power="4" room="17" start="true" img="room_weapons">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
	</systemList>
	<weaponSlots>4</weaponSlots>
	<droneSlots>4</droneSlots>
	<weaponList missiles="5" count="4" />
	<weapon name="SIMPLE_VIRUS"/>
	<weapon name="SYSTEM_CRASHER"/>
	<weapon name="CORUPTION_VIRUS"/>
	<weapon name="SIMPLE_VIRUS_ENCHANTED"/>
	</weapons>
	<droneList drones="45" count="4">
		<drone name="BOARDER_ION" />
		<drone name="BATTLE" />
	</droneList>
	<health amount="22" />
	<maxPower amount="6" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<aug name="TELEPORT_HEAL" />
	<aug name="HACKING_STUN" />
	<aug name="ION_ARMOR" />
</shipBlueprint>
And yes the file format is correct my files in data are: blueprints.xml.append , hackership.txt , hackership.xml , rooms.xml.append. Made with mod maker called: Superluminal 2 64bit. Getting still the same error in mod manager. Maybe there is a way to manualy install this mod correct way? because mod manager can't he hate me then. Soo what is the problem here? formats are correct,mod file is now correct. Ignore my 500 still left on ion i want to test it what happens ingame.
Herobrine112211
Posts: 4
Joined: Thu Jan 08, 2015 10:38 am

Re: Mod not installing. Error but correct. HELP

Post by Herobrine112211 »

Oh i forgot about the subsystems. Ok i will disable some. DONE

Updated code again: i hope i dont need to disable more subsystems or systems.

Code: Select all

<weaponBlueprint name"SIMPLE_VIRUS">
    <type>LASER</type>
    <title>Simple Virus</title>
    <short>Simple Virus</short>
    <desc>This simple virus upload to selected room and damage room hull by 2 by changing system data. Dosen't do crew damage afcourse. Does 1 damage to system.</desc>
    <tooltip>Damage hull by 2 and does 1 damage on system, dosen't do crew damage.</tooltip>
    <damage>2</damage>
    <ion>0</ion>
    <sysDamage>1</sysDamage>
    <persDamage>-2<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>1</fireChance>
    <breachChance>0</breachChance>
    <cooldown>9</cooldown>
    <power>2</power>
    <cost>37</cost>
    <bp>2</bp>
    <speed>90</speed>
    <rarity>2</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SYSTEM_CRASHER">
    <type>LASER</type>
    <title>System Crasher</title>
    <short>System Crasher</short>
    <desc>This system crasher virus upload to selected system temporarly disable it. Dosen't do crew damage afcourse.</desc>
    <tooltip>Disable system, dosen't do crew damage.</tooltip>
    <damage>0</damage>
    <ion>2</ion>
    <sysDamage>0</sysDamage>
    <persDamage>0<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>0</fireChance>
    <breachChance>0</breachChance>
    <cooldown>7</cooldown>
    <power>1</power>
    <cost>55</cost>
    <bp>0</bp>
    <speed>90</speed>
    <rarity>3</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"CORUPTION_VIRUS">
    <type>LASER</type>
    <title>Coruption virus</title>
    <short>Coruption virus</short>
    <desc>This coruption virus upload to selected system disable it almost forever. Does 1 system damage. Cost 2 missiles. Dosen't do crew damage afcourse.</desc>
    <tooltip>Disable system and do 1 damage on system, dosen't do crew damage, cost 2 missiles, has extreme long cooldown.</tooltip>
    <damage>0</damage>
    <ion>500</ion>
    <sysDamage>1</sysDamage>
    <persDamage>0<persDamage>
    <missiles>2</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>0</fireChance>
    <breachChance>0</breachChance>
    <cooldown>75</cooldown>
    <power>3</power>
    <cost>165</cost>
    <bp>0</bp>
    <speed>90</speed>
    <rarity>5</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<weaponBlueprint name"SIMPLE_VIRUS_ENCHANTED">
    <type>LASER</type>
    <title>Enchanted Simple Virus</title>
    <short>Enchanted Simple Virus</short>
    <desc>This enchanted simple virus upload to selected room and damage room hull by 4 by changing system data. Dosen't do crew damage afcourse. Does 2 damage to system. Start Fire. Disable system temporarly.</desc>
    <tooltip>Damage hull by 4 and does 2 damage on system, dosen't do crew damage, disable system temporarly, start fires.</tooltip>
    <damage>4</damage>
    <ion>1</ion>
    <sysDamage>2</sysDamage>
    <persDamage>-4<persDamage>
    <missiles>0</missiles>
    <shots>1</shots>
    <sp>5</sp>
    <fireChance>10</fireChance>
    <breachChance>0</breachChance>
    <cooldown>18</cooldown>
    <power>2</power>
    <cost>100</cost>
    <bp>4</bp>
    <speed>90</speed>
    <rarity>4</rarity>
    <image>laser_light1</image>
    <weaponArt>laser_burst_1</weaponArt>
</weaponBlueprint>

<shipBlueprint name="PLAYER_SHIP_HARD" layout="hackership" img="hackership">
	<class>A</class>
	<name>ComputerMotherboard</name>
	<desc>This is a hacker ship first release. With this ship you hack enemy. This ship is op when got cloner,teleporter,clocker and mind controller.</desc>
	<systemList>
		<artillery power="1" room="15" start="true" weapon="BEAM_FIRE" img="room_artillery" />
		<battery power="1" room="9" start="false" img="room_battery" />
		<cloaking power="1" room="14" start="false" img="room_cloaking" />
		<clonebay power="1" room="25" start="truee">
			<slot>
				<number>3</number>
			</slot>
		</clonebay>
		<doors power="1" room="19" start="true" img="room_doors">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
		</doors>
		<drones power="3" room="16" start="false" img="room_drones" />
		<engines power="2" room="4" start="true" img="room_cloaking">
			<slot>
				<direction>down</direction>
				<number>3</number>
			</slot>
		</engines>
		<hacking power="1" room="21" start="true" img="room_hacking" />
		<medbay power="1" room="8" start="false" img="room_medbay">
			<slot>
				<number>1</number>
			</slot>
		</medbay>
		<mind power="1" room="22" start="false" img="room_mind" />
		<oxygen power="1" room="5" start="true" img="room_oxygen" />
		<pilot power="2" room="1" start="true" img="room_cloaking">
			<slot>
				<direction>right</direction>
				<number>0</number>
			</slot>
		</pilot>
		<sensors power="1" room="20" start="true" img="room_sensors">
			<slot>
				<direction>up</direction>
				<number>2</number>
			</slot>
		</sensors>
		<shields power="1" room="0" start="true" img="room_shields">
			<slot>
				<direction>left</direction>
				<number>0</number>
			</slot>
		</shields>
		<teleporter power="1" room="18" start="false" />
		<weapons power="4" room="17" start="true" img="room_weapons">
			<slot>
				<direction>up</direction>
				<number>1</number>
			</slot>
	</systemList>
	<weaponSlots>4</weaponSlots>
	<droneSlots>4</droneSlots>
	<weaponList missiles="5" count="4" />
	<weapon name="SIMPLE_VIRUS"/>
	<weapon name="SYSTEM_CRASHER"/>
	<weapon name="CORUPTION_VIRUS"/>
	<weapon name="SIMPLE_VIRUS_ENCHANTED"/>
	</weapons>
	<droneList drones="45" count="4">
		<drone name="BOARDER_ION" />
		<drone name="BATTLE" />
	</droneList>
	<health amount="22" />
	<maxPower amount="6" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<crewCount amount="1" class="ghost" />
	<aug name="TELEPORT_HEAL" />
	<aug name="HACKING_STUN" />
	<aug name="ION_ARMOR" />
</shipBlueprint>
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