Actually I made my ship before even getting SMM, so no mods existed and the program pulled a 100% vanilla database from the game. The optimal alignment thing did push the images outside the origin point from what I can tell though, could that have something to do with it?kartoFlane wrote:There have been several people who had a problem like this, but I've never managed to find the cause of that... The most likely explanation that I can come up with is that you had some mods installed while you were creating your ship, and you used content from that mod -- this would mean that your ship would have a dependency on that mod, resulting in the game crashing should the mod not be loaded.Sales_Kital wrote:I keep crashing when I try to use a ship i made with this. The ship has all the image files listed in images, and even has 5 gibs which are animated. I can't figure out what's wrong with it, and the game doesn't even bother to give me a crash log so I don't have that to post either.
It crashes when I click "New Game"
[Tool] Superluminal 2.2.1 - FTL Ship Editor
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Re: [Tool] Superluminal 2.1.1
- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.1
No, the images can be placed wherever you want them. It's just rooms and doors that cannot be placed beyond the origin point.
Superluminal2 - a ship editor for FTL
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Re: [Tool] Superluminal 2.1.1
I did also try to set a weapon to the artillery, could that have something to do with it? I think i was trying for the mk2 burst laser thing. I don't fully understand the weapons stuff. I also put 8 weapon points on the ship since it said I could put that many anchor points on.
Could certain weapons or the number of anchor points have an effect on crashing?
Could certain weapons or the number of anchor points have an effect on crashing?
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- Posts: 32
- Joined: Sun Aug 25, 2013 3:05 pm
Re: [Tool] Superluminal 2.1.1
This weird bug keeps happening: whenever I try to load weapons, the editor crashes. It even happens when I'm just looking at the weapons list
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.1
@Sales_Kital
No, even vanilla ships commonly have 8 weapon mounts, so that's definitely not the problem. You could send me .ftl file of the ship that causes crashes, maybe this time something will pop up...
@19acomst
That is weird indeed, it doesn't happen to me. Could you take a look at editor-log.txt file in the editor's directory (after it crashes), and post its contents here between [ code ][ /code ] tags?
No, even vanilla ships commonly have 8 weapon mounts, so that's definitely not the problem. You could send me .ftl file of the ship that causes crashes, maybe this time something will pop up...
@19acomst
That is weird indeed, it doesn't happen to me. Could you take a look at editor-log.txt file in the editor's directory (after it crashes), and post its contents here between [ code ][ /code ] tags?
Superluminal2 - a ship editor for FTL
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- Posts: 6
- Joined: Fri Dec 26, 2014 1:52 am
Re: [Tool] Superluminal 2.1.1
Are you going to need anything else, or just the .ftl?kartoFlane wrote:@Sales_Kital
No, even vanilla ships commonly have 8 weapon mounts, so that's definitely not the problem. You could send me .ftl file of the ship that causes crashes, maybe this time something will pop up...
@19acomst
That is weird indeed, it doesn't happen to me. Could you take a look at editor-log.txt file in the editor's directory (after it crashes), and post its contents here between [ code ][ /code ] tags?
https://www.mediafire.com/?odvio2py8enpqde
if anyone else downloads it, the image for the ship came from a google search, and is by someone called Mallacore, I think on deviant art. I was making the ship for personal use and if it worked well was planning to ask the artist of the image for permission to release it.
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Re: [Tool] Superluminal 2.1.1
So this is the entire editor-log for after the program crashed when i ran it today. I couldn't find any [ code ] tag.kartoFlane wrote:@Sales_Kital
No, even vanilla ships commonly have 8 weapon mounts, so that's definitely not the problem. You could send me .ftl file of the ship that causes crashes, maybe this time something will pop up...
@19acomst
That is weird indeed, it doesn't happen to me. Could you take a look at editor-log.txt file in the editor's directory (after it crashes), and post its contents here between [ code ][ /code ] tags?
Code: Select all
15:33:13.968 [Thread-1] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.1.0d
15:33:13.970 [Thread-1] DEBUG com.kartoflane.superluminal2.Superluminal - Mac OS X 10.6.8
15:33:13.971 [Thread-1] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) 64-Bit Server VM, 1.6.0_65, x86_64
15:33:13.975 [Thread-1] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4335
15:33:14.345 [Thread-1] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
15:33:14.421 [Thread-1] INFO com.kartoflane.superluminal2.Superluminal - Using FTL dats path from config: /Users/williamleepierce/Desktop/FTL.app/Contents/Resources
15:33:15.722 [Thread-1] TRACE com.kartoflane.superluminal2.Superluminal - Loading dat archives...
15:33:18.444 [Thread-1] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
15:33:19.538 [Thread-6] WARN com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
15:33:20.563 [Thread-6] TRACE com.kartoflane.superluminal2.core.DatabaseEntry - DatabaseCore was loaded successfully.
15:33:20.564 [Thread-6] WARN com.kartoflane.superluminal2.Superluminal - '-psn_0_5551435' was not loaded because the specified file could not be found.
15:33:20.772 [Thread-1] INFO com.kartoflane.superluminal2.Superluminal - Running...
15:35:16.640 [Thread-1] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as /Users/williamleepierce/Documents/Superluminal Mac-64 v2.1.0d/crash_1419798916639.ftl
15:35:16.706 [Thread-1] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
15:35:16.706 [Thread-1] ERROR com.kartoflane.superluminal2.Superluminal - An error has occured and the editor was forced to terminate. java.lang.NullPointerException
at org.eclipse.swt.widgets.Scrollable.sendHorizontalSelection(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Shell.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Display.applicationSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.applicationProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method)
at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:357)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:397)
at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite$25.widgetSelected(PropertiesToolComposite.java:911)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:301)
15:35:18.308 [Thread-1] INFO com.kartoflane.superluminal2.Superluminal - Exiting...
15:35:18.522 [Thread-1] INFO com.kartoflane.superluminal2.Superluminal - Bye
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.1
Here's a quick fixed version; download it and tell me whether it works now.
Superluminal Mac 32-bit
Superluminal Mac 64-bit (based on the log, this is the one you should get)
Superluminal Mac 32-bit
Superluminal Mac 64-bit (based on the log, this is the one you should get)
Superluminal2 - a ship editor for FTL
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- Posts: 32
- Joined: Sun Aug 25, 2013 3:05 pm
Re: [Tool] Superluminal 2.1.1
Just downloaded it and it still crashes when viewing the weapons selection.kartoFlane wrote:Here's a quick fixed version; download it and tell me whether it works now.
Superluminal Mac 32-bit
Superluminal Mac 64-bit (based on the log, this is the one you should get)
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- Posts: 82
- Joined: Tue Aug 05, 2014 10:01 am
Re: [Tool] Superluminal 2.1.1
Hey kartoFlane,
Not sure if anyone's reported this, but when I create new ships, the weapons room uses the room_shields name.
Abs
Not sure if anyone's reported this, but when I create new ships, the weapons room uses the room_shields name.
Abs