Basically I am a game designer and i was working hard on a side project of mine for FTL. It was a captian's edition fully compatible mod (infact it required CE) that rebalanced the player ships and the enemy ships.
then ADVANCED EDITION came out, and my work no longer err...worked.
I am now rebuilding it with the new super-ship-maker.
I want to be on the credits for CE.
I want my work to be *in* the standard CE.
The problem I felt with the game is that the different ships were too similiar. It was like going to a pizza place. Sure you can pick slightly different toppings, but it's still pizza. you order the toppings you know your GF likes, and you will probably get snuggles.
The version of FTL i was playing for months felt like you were going to the mall and had 10 different food places to take your girlfriend.
There, the waiters and chefs would hurl insults at each-others restaurants, a fire broke out. the police arrested you for a crime you didn't comit.
When you got back home your robot vacume cleaner attacked you, but finally, if you play your cards EXACTLY RIGHT you would finally get some snuggly time with the GF.
My work aimed to make all the player ships *extremely* dissimilar. In effect if you are the wrong captain make bad choices, you died. Lots. But, when you played the ship correctly, the difficulty went back to normal...
My changes included modded version of the mods.
Advanced Battlesystems
Augments
FTLcaptains.
etc
Here are some screen shots.
The new 'fighter jet' that has no cloak, and no shields, and only 16 starting hp.
But it does come with weapon pre-igniter as standard XD
Kill the enemyquickly or be murded. beams are your Nemesis.
RSS Joyride. The Rebel cruiser type C.
The Engi Cruiser type C
A drone, with no crew. Only AI that you would summon for 1 scrap each.
you would end up attacking civilian transports and loosing crew. but you don't care!
A sort of 'blue choice' for those events.....in a HAL 9000 kind of way XD
Mantis Boarder. The ultimate in boarding...with triple mantis pheromones. Your crew move FAST.
Rocks civilian transport. You start with 3 hull missiles and 99 missiles. Notice the big rooms. whats that? no shields? Yep.
Easy play-though? NOPE
Me testing my new Engi type A ship. Notice the only two weapon slots and 4 drones. How it should be! Be smart or die!
The changes also were on the topic of Enemy ships.
I revamped what the random weapon selection tables for enemy ships were, and changed the spawns that would happen, giving them far more intense 'racial flavour'.
This made the sector choices intense.
This involved making the different sectors more themed.
go to rock sector, encounter more rock ships, with rock people on board, using heavy slow weapons focused on hull damage. Meet and elite rock ship and you are likely to be boarded and burned, if not both at the same time.
Yet NONE of them had shields, because shields are for weakling races!
Go to Engi space, face more engi based drone ships. including custom boarding-drone-only-'troop transports'.
The list of changes i made went on and on. and with my skills as a game designer, it still remained balanced.
I made custom textures for many ships, including revamps of all the space stations. I made custom skins for ships etc etc etc.
now its all WIP, but what i want to know, is how can i get my work into the final version of CE? after i make it AE compatible of course.