Mod Request

Discuss and distribute tools and methods for modding. Moderator - Grognak
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Mod Request

Post by LittleBigGaming »

Here are my four weapon request:

#1: Infinity Missile
Fires 30 missiles for the cost of one missile.
Breach Chance: 16
Fire Chance: 16
Reload time: 1 second
Energy use: 1

#2: Infinity laser
Fires 50 lasers.
Fire Chance: 16
Breach Chance: 16
Reload time: 1 second
Energy use: 1

#3: Infinity ion
Fires 25 ion blasts.
Fire Chance: 16
Breach Chance: 16
Ion Damage: 4
Reload time: 1 second
Energy use: 1

#4: Infinity Beam
Fires a laser that can cut through an entire hull, Pierces 4 shield's, Breaches any room it touches, Makes fire in any room it touches, and does 2 damage per room.
Reload time: 1 second
Energy use: 1

Can someone make these for me? I want them to be able to be used in Superluminal and attach it to a ship that I want to make. Thanks! :twisted:
Last edited by LittleBigGaming on Wed Nov 19, 2014 12:54 am, edited 2 times in total.
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: Mod Request

Post by stylesrj »

I'm pretty sure that sort of OP weaponry has been done before. I think it's also what pretty much every beginning modder does at first.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Post by LittleBigGaming »

I know but I have no clue how to do that. Also no one posted a mod for this.
Xen0n
Posts: 14
Joined: Fri Oct 17, 2014 2:40 am

Re: Mod Request

Post by Xen0n »

I could do that for you. Do you want them on a starter ship or just randomly found in the game?
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RAD-82
Posts: 795
Joined: Sat Nov 09, 2013 12:16 am

Re: Mod Request

Post by RAD-82 »

Xen0n wrote:Do you want them on a starter ship or just randomly found in the game?
LittleBigGaming wrote:I also want then attached to any random ship.
Seems they don't mind if you put them on enemy ships. :shock:
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Junkyard has FTL mods, mostly ships and a few other things.
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Mod Request

Post by NarnKar »

Give a man a fish and he eats for a day; teach a man to fish and he eats every day.

That is to say--I think it'd be much more beneficial to learn modding yourself, LittleBigGaming, because your desired mods won't be dependent on other people to create them.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Post by LittleBigGaming »

Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship
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NarnKar
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Joined: Thu Jun 19, 2014 4:24 pm

Re: Mod Request

Post by NarnKar »

LittleBigGaming wrote:
Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship
I...but...what???
That's basically unbeatable.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Post by LittleBigGaming »

NarnKar wrote:
LittleBigGaming wrote:
Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship
I...but...what???
That's basically unbeatable.
Ok then. I want it on a ship that can support 5 drones + have a cloak + have 50 hull + starts with 999 missiles and 999 drone parts and has every room that has a system in it have a guy in it that looks like the starter ship.
To complicated? :D
Tell me.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Post by LittleBigGaming »

Im just kiddin. Put them on the ship that has a cloak. Ok?
Thanks!
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