(sorry in advance for [the complicated way] [concepts] [are put together] in this long post, but i can't convey informations in any other ways yet. It takes a lot of time and effort for me to communicate because i seriously want to avoid giving room to misunderstandings relative to semantics. So please bear with me!!)
Thanks for the feedback. I truly appreciate all the ideas and thoughts put into your posts, guys. ◡‿◡
The idea that inspired me most comes from NarnKar's post.
NarnKar wrote:even though a tugship is very slow, it has to have good engine power to keep the massive ships in check. Which brings to mind something like, releasing the excess heat into an enemy...or something like that? Something involving the engines and fire weaponry.
I like that idea! This could be a reason to add an artillery weapon that would fire, maybe, a huge fireball to the enemy!
I like it because i think i would be able to make the whole thing look pretty cool. One of the engines would have this weird weapon attached to it, that would visibly look like a "hack", of sorts.
It would look like a last minute addition to turn this normally harmless ship into a weapon. :P I really love this sort of thing.
...the problem would be with balancing. : \ Which, after all, is the most important thing.
I have to use artillery for this, because i want the weapon to be undetachable from the ship. But adding an artillery system will force us to find a solid way to balance it!
Sleeper Service wrote:I'd love to see your early sketches, I find it pretty interesting to see through which ways different authors get to their final results.
Very well. Brace yourself, for to understand the sketches i have to give you some backstory:
I started this project because of a ship i saw in an episode of Doctor Who. (season 3, ep. 7)
It reminded me of the
Raven's Claw from Jedi Knight II. (
click here for a better view)
You can't tell the shape clearly by this screenshot, so i schematised the outlines of the ship with a sketch.
The
TAXI SERVICE joke was spot on! My current pseudonym has been chosen because of reasons that derive from my innate love for the concept of "transportation". ·‿·
And thus transport ships are what really inspire me. Only once i designed a ship that wasn't meant directly for transportation of goods.
(and i haven't released it yet...)
In this case, I love how the cargo is attached to the lower side of this long "neck". It's a very essential design, and I am a sucker for this kind of thing.
So i tried to adapt the general design to the size of a FTL ship. I do this by drawing floor layouts on superluminal and picturing the general shape of the ship in my mind. But with time the design evolved into something completely different.
I would have liked to use a 1-square-wide corridor for connecting the cockpit with the rest of the ship, but i was content with how the room layout had turned out.
What i do after coming up with the room layout is making a provisional version of the floor and then draw around it, trying to reproduce what i imagined while designing it.
In this gif i tried to synthesise the drawing process. In the last frame, you'll see some rough red lines replacing clean black ones from the previous frame. I did this because i realised that i didn't like their look. The red lines are the new design's draft.
When designing ships i try to do it with sense. The tugship idea has been recycled from
another unfinished project of mine. (you can see a red hook of sorts coming out of the top of the ship, but it was just poorly thought.)
I thought the concept would work better with this ship design rather than the other one. The thrusters in the previous design got in the way of the hook; and i thought that the empty space between the two thrusters of the new ship would be almost
(*) perfect for an hook.
So... I guess that's it. :P I hope i did not forget anything... If i did i will edit the post anyway.
I won't be able to dedicate a lot of time to modding FTL lately, but as soon as i have some significant update for this thing, I'll post it right away. ·‿· Estimate: within the weekend.
Thank you guys again for your interest and help! If anyone has more ideas and/or opinions i'd still be glad to hear them~! ◡‿◡
Warning: This is an absurd, self-centred and boring existentialist pindaric flight. Skip it unless you are really interested in understanding my thought processes. I'm posting this only because it's an honest insight that some might be interested in. I would really like to avoid giving the impression of an egocentric person. ◡⁔◡
(*):
i say “almost” because it really isn't. And it bothers me a lot too. It's hard to tell from the sketches, but… *basically* the center of gravity wouldn’t be placed correctly for such a ship to actually be able to drag around bigger ships efficiently. But, you know, who would’ve ever noticed if i didn’t tell you? So i'm torn. I don't know if redesigning it again or just not care. Redesigning it might mean sacrifice "coolness" for technical accuracy, and i guess that players really just look for "cool" ships. (unless they consider "technically accurate" ships "cool", but i bet that's seldom the case.)
I want to make a "good" product, but my personal standards for "good" are usually too high, and my additional work would be able to be noticed and appreciated just by a small fraction of the people that saw my ship anyway, so why bothering? should I try to reach out to those humans? or should i try cutting some small corners, and release the ship sooner? ·⁔·
...I know I should just stop overthinking things so much, but I believe it's this kind of reasoning that makes me able to draw spaceships in the first place, so i guess i should just learn how to use my thoughts properly and, most importantly, care generally less about other humans' opinions of myself. ·_·
Yes, i am talking to myself here. I realise I shouldn't do this here, too. But hey, i warned you about the boringness and absurdity of this paragraph.