Bullet Animation Not Showing

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Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Bullet Animation Not Showing

Post by Giscard »

Hello this is a thread about my 'beam like' bullet thingy not showing. I have resized it, edited it, and nothing helped. I used another already made bullet animation and it worked fine, so the problem is with my one.

All help appreciated, all files ascociated with the mod are here: http://www.filedropper.com/chargestunbeam

NOTE: I edited these files to make them independant from FTL CE, if there are any glitches other than the issue above, it is because it is not being run with FTL CE and therefore are irrelavent to my problem :)

Also there isn't meant to be a sound or image for the impact, so no worries there :)

All help is highly appreciated, I just can't get what is wrong, and I have tried everything I can think of.

PS: This weapon was meant to be a beam weapon, but the game crashes and can't handle a charge beam weapon, so I just made it a laser weapon that works and looks like a beam.
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: Bullet Animation Not Showing

Post by Sleeper Service »

Is only the bullet not showing? Does the weapon work?

Maybe try to imitated vanilla file name conventions more closely. Shot anim images all end with _stripX, no idea if that causes problems when not done correctly. Maybe thedimensions on that bulet are just to wierd to be accepted by the game, I don't know. You could try it with x=1000 for a start, would probably still be enough to simulate a beam.

Also the fire point for your weapon will make the shot appear like it is spawned behind the weapon, there is no way around that, large projectiles will pretty much always look like they are partly spawned outside the weapons. It might turn out ok with something like <firePoint x="-1990" y="20"/>.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Bullet Animation Not Showing

Post by Giscard »

Okay I will check these things out, and apply them etc.

Thanks.

PS: The weapon does work, it's just the animation not for the bullet not showing.
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Bullet Animation Not Showing

Post by Giscard »

Giscard wrote:Okay I will check these things out, and apply them etc.

Thanks.

PS: The weapon does work, it's just the animation not for the bullet not showing.
I tried all the things u suggested and none of them have worked...

EDIT: Nvm, I just put in the description: This weapon travels so fast it is impossible to see...
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
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