Question about certain strings

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Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Question about certain strings

Post by Giscard »

Hello! I have almost created a fully new skin for a weapon from FTL CE - AE. The only problem, is that when the weapon fully charges, it reverts back to its original image for that last frame. Also what it looks like in the cargo and weapons slots, also has its original image.

I think it might have something to do with the string <IconImage> as I can't find the file that actually contains what is being referenced between the two <IconImage>'s.

Example:
<IconImage>UNKNOWN REFERENCE<IconImage>

All help is highly appreciated,

-Giscard ;)
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
User avatar
NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Question about certain strings

Post by NarnKar »

<iconImage> is the icon on iPad. It should hardly matter.

I think what it is, is frame numbering. If you could post your code and weapon strip, that'd be helpful.
But basically...the first frame is actually considered frame 0. So if you had 10 frames, it would be numbered: frame 0, 1, 2, 3, 4, 5, .... 9.
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Question about certain strings

Post by Giscard »

NarnKar wrote:<iconImage> is the icon on iPad. It should hardly matter.

I think what it is, is frame numbering. If you could post your code and weapon strip, that'd be helpful.
But basically...the first frame is actually considered frame 0. So if you had 10 frames, it would be numbered: frame 0, 1, 2, 3, 4, 5, .... 9.

Omg this helps so much!
Code:
Blueprints

Code: Select all

<weaponBlueprint name="BA_SHOTGUN_MISSILES_II">
	<type>BURST</type>
	<flavorType>Swarm Missile Blast</flavorType>
	<title>Flak Charger</title>
	<tip>tip_flak</tip>
	<short>Flak C.</short>
	<desc>Fires 6 swarms of laser-warheads across a very wide area doing up to 5 damage. Very hard to aim and therefore ineffective against smaller ships. This weapon charges faster after each volley.</desc>
	<tooltip>Fires missiles swarms across a random area doing up to 6 damage. Pierces all shields.</tooltip>
	<drone_targetable>2</drone_targetable>
	<radius>120</radius>
	<damage>1</damage>
	<shots>2</shots>
	<sp>5</sp>
	<fireChance>0</fireChance>
	<breachChance>3</breachChance>
	<cooldown>19</cooldown>
	<power>4</power>
	<cost>110</cost>
	<bp>10</bp>
	<speed>55</speed>
	<rarity>4</rarity>
	<explosion>ba_explosion_anime</explosion>
	<boost>
		<type>cooldown</type>
		<amount>3</amount>
		<count>3</count>
	</boost>
	<projectiles>
		<projectile count="1" fake="false">ba_shotgun_missile_ii_shot_6</projectile>
		<projectile count="1" fake="false">ba_shotgun_missile_ii_shot_1</projectile>
		<projectile count="1" fake="false">ba_shotgun_missile_ii_shot_3</projectile>
		<projectile count="1" fake="false">ba_shotgun_missile_ii_shot_6</projectile>
		<projectile count="1" fake="true">ba_shotgun_missile_ii_shot_3</projectile>
		<projectile count="1" fake="false">ba_shotgun_missile_ii_shot_6</projectile>
	</projectiles>
	<launchSounds>
		<sound>engine_missile_swarm_launch</sound>
	</launchSounds>
	<hitShipSounds>
		<sound>hit_hull_scatter_1</sound>
		<sound>hit_hull_scatter_2</sound>
		<sound>hit_hull_scatter_3</sound>
	</hitShipSounds>
	<hitShieldSounds>
		<sound>hit_shield_scatter_1</sound>
		<sound>hit_shield_scatter_2</sound>
		<sound>hit_shield_scatter_3</sound>
	</hitShieldSounds>
	<missSounds>
		<sound>miss</sound>
	</missSounds>
	<weaponArt>ba_shotgun_missile_ii</weaponArt> 
	<iconImage>flak</iconImage>
</weaponBlueprint>
Animations

Code: Select all

<animSheet name="ba_shotgun_missile_ii_shot_1" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_1_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_1">
	<sheet>ba_shotgun_missile_ii_shot_1</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>

<animSheet name="ba_shotgun_missile_ii_shot_2" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_2_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_2">
	<sheet>ba_shotgun_missile_ii_shot_2</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>


<animSheet name="ba_shotgun_missile_ii_shot_3" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_3_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_3">
	<sheet>ba_shotgun_missile_ii_shot_3</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>

<animSheet name="ba_shotgun_missile_ii_shot_4" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_4_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_4">
	<sheet>ba_shotgun_missile_ii_shot_4</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>

<animSheet name="ba_shotgun_missile_ii_shot_5" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_5_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_5">
	<sheet>ba_shotgun_missile_ii_shot_5</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>


<animSheet name="ba_shotgun_missile_ii_shot_6" w="352" h="45" fw="44" fh="45">weapons/ba_shotgun_missile_ii_shot_6_strip8.png</animSheet>
<anim name="ba_shotgun_missile_ii_shot_6">
	<sheet>ba_shotgun_missile_ii_shot_6</sheet>
	<desc length="4" x="0" y="0"/>
	<time>0.1</time>
</anim>

<animSheet name="ba_shotgun_missile_ii" w="256" h="70" fw="32" fh="70">weapons/ba_shotgun_missile_ii_strip8.png</animSheet>
<weaponAnim name="ba_shotgun_missile_ii">
	<sheet>ba_shotgun_missile</sheet>
	<desc length="8" x="0" y="0"/>
	<chargedFrame>1</chargedFrame>
	<fireFrame>3</fireFrame>
	<firePoint  x="15" y="25"/>
	<mountPoint x="3" y="33"/>
	<chargeImage>weapons/ba_shotgun_missile_ii_glow.png</chargeImage>
</weaponAnim>
Weapon strip
Image

But I still don't get why it would be like
Image
for the final frame, because I havn't referenced to this image at all, let alone this part...

EDIT:
I have made a link to the mod and the other components it requires, like ftl CE and the ship with the weapon on it (it is the Lanius type A).
I have made a few tweaks and additions, but the only problem is that the strip the weapon is meant to be now
Image
actually (in the game) turns out to be
Image
and also the last frame is still
Image
Other than that everything is good,

Please try the weapon or view the files so u can tell me what is wrong with the strip.
Link to all the stuff I mentioned at the start of the edit: http://www.filedropper.com/weaponandshippackv1
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Question about certain strings

Post by Giscard »

Problem fixed.
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
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