NarnKar wrote:Yeah, Ace Combat, from my cursory google search, doesn't look like a game with beams in it...
Some other important issues:
None of your ships, aside from the Nosferatu, have airlocks. I don't believe this was intentional.
The Falken's Doors room is highly inaccessible, requiring someone to traipse around half the ship, when it could be more easily accessed from the Weapons room if you put a door connecting the two.
Most importantly, more than 27 reactor power will crash the game if the ship enters an ion storm. (I believe the hard limit is 31 power bars, and 27+4 battery is 31.) You'd need to remove all ion storms from the game to use a ship with that much power.
I think that explains why the Battery System crashes me, but I'll take note of it and work on tweaking these to the knowledge.
R4V3-0N wrote:Maybe also make weapons that better fit the aircraft and have different layouts for the different optional weapons, Ie the Nosferatu CFA-44's 3 Rail guns, or the ADMM missile launcher things, etc.
Currently only the XFA has 3 layouts available and I'll try making custom-ish weapons sooner or later to fiddle around with.
NarnKar wrote:A few things to note:
-Your room images aren't matching with the doors layout, which means that crew members will look like they're walking through the engines, or other devices. Small thing, but it's a visual polish issue.
-You need a minimum of four weapon mounts in order to use a fifth mount for the Artillery (did you do custom artillery btw? I didn't playtest yet and I couldn't see any descriptions in the original post); otherwise its weapon mount will be jacked up.
-For the XFA, since all of its rooms are full, purchasing an additional system won't do anything. Consider changing the system rarities in the shop so that they don't appear, and so that players won't waste money purchasing them.
I should warn you now--some people don't really like overpowered ship mods. And looking at the full-stacked systems, the endgame and boss weaponry, the 60 hull points, and the Artillery...I'm going to go ahead and say that these are some overpowered ships you got here. I'll withhold my own opinion, and leave it to other people to discuss that. But it might be an issue that pops up.
Noted, I'll do what I can to polish things up as much as I can, as this is a WIP, feedback and suggestions are welcome.