Yeah, I didn't quite get why the autopilot had that additional text. I thought it was clear enough as it was.
On another note, can anyone tell me if the event text files that are being used by the mod are in one single mod or if they are spread out across all of the ones that are included by downloading this suite of mods highlighted in the first post?
And to answer your questions: yes, the mod load order is correct. However, I haven't checked the moddb page for anything other than the patch necessary to run alongside CE. Will do to see if it fixes my nebulae.
One more thing I noticed: charge weapons no longer have the correct charge indicators and now I need to look at the physical weapon to see if it's charged or not. A slight nuisance, but nothing big. Also, some weapon names write through the weapon's icon on the HUD. For example, the standard missile launcher that comes with the first Kestrel writes some text through the missile icon that should indicate it's a missile weapon, making both illegible.
BUT for the rest, amazing, AMAZING mod. I'm having tons of fun with it, even though I've died about 20 times so far without much reason (out-of-control drone ships with hacking, a missile launcher, two shields and a double laser even though I've only had enough time and money to upgrade one of my ship's systems, for example

).
EDIT:
Regarding the nebula patch from BPaB: where in the mod load order should I put it? After the general compatibility patch for BPaB?