I'm working on an automated Zoltan ship and I need to make an event that spawns in about 4 (or just 2) Zoltans but only at the start beacon. I've been trying to get it to work for about an hour but for some reason, it only allows one Zoltan to come onboard.
If I don't allow a Zoltan to come onboard, it loads up a random event from somewhere or crashes the game.
<event name="START_BEACON">
<text>Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!</text>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="ZOLTANCREW" hidden="true">
<text>Request some Zoltans from the ZRPC</text>
<event load="ZOLTAN_CREW_ARRIVAL"/>
</choice>
</event>
<eventList name="ZOLTAN_CREW_ARRIVAL">
<event>
<text>The ZRPC acknowledges your request. There's a shortage of staff so they can only spare the one Zoltan.</text>
<crewMember amount="1" class="energy">
<choice>
<text>Continue</text>
<event>
<text>The Order of the Great Eye steps in and delivers one of their monks to reinforce them.</text>
<crewMember amount="1" class="energy" all_skills="1">Bond-Monk</crewMember>
</event>
</choice>
</event>
</eventlist>
ZOLTANCREW is a dummy augment I created so you can't just grab 4 Zoltans on any ship, it has to be that particular ship.
<event name="START_BEACON">
<text>Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!</text>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice req="ZOLTANCREW" hidden="true">
<text>Request some Zoltans from the ZRPC</text>
<event load="ZOLTAN_CREW_ARRIVAL"/>
</choice>
</event>
<eventList name="ZOLTAN_CREW_ARRIVAL">
<event>
<text>The ZRPC acknowledges your request but say there's a shortage of staff so they can only spare the one Zoltan.</text>
<crewMember amount="1" class="energy" />
<choice>
<text>Continue</text>
<event>
<text>The Order of the Great Eye steps in and delivers one of their monks.</text>
<crewMember amount="1" class="energy" all_skills="1">Elizabeth-Trikko</crewMember>
<choice>
<text>Continue</text>
<event>
<text>An acolyte steps in to serve.</text>
<crewMember amount="1" class="energy" />
<choice>
<text>Continue</text>
<event>
<text>And another one also agrees to join</text>
<crewMember amount="1" class="energy" />
</event>
</choice>
</event>
</choice>
</event>
</choice>
</event>
</eventList>
Some time ago I've written a small framework mod that serves to simplify this -- Universal Starting Beacon. For an example of how to use this, you could check out my Auto-Cruiser ship.
Some time ago I've written a small framework mod that serves to simplify this -- Universal Starting Beacon. For an example of how to use this, you could check out my Auto-Cruiser ship.
I remembered there was a mod which did it, but I forgot about it and tried using what was done on the Flagship Randomiser, combined with that Zoltan Monastery event in CE.
<text>The ZRPC acknowledges your request. There's a shortage of staff so they can only spare the one Zoltan.</text>
<crewMember amount="1" class="energy">
<choice>
<text>Continue</text>
You forgot to close the crewMember tag.
Junkyard has FTL mods, mostly ships and a few other things.