You just might need captains edition to make it work, but that's unlikely.
I took a look at it and couldn't get it working.
I added a blank floor.
Your system starting power is greater than the power available in your reactor. Fixed that by lowering all system levels to 1.
Thought maybe the larger rooms were the issue, so replaced the 3x2 rooms with 2x2.
Removed all weapons, augments, drones.
None of the above got it to work. Unfortunately, that's when I ran out of time (since my modding time per week is rather limited). Sorry I couldn't find the answer for you. My only recommendation is to star again from scratch and add one system at a time until you break it.
Abs
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You just might need captains edition to make it work, but that's unlikely.
I took a look at it and couldn't get it working.
I added a blank floor.
Your system starting power is greater than the power available in your reactor. Fixed that by lowering all system levels to 1.
Thought maybe the larger rooms were the issue, so replaced the 3x2 rooms with 2x2.
Removed all weapons, augments, drones.
None of the above got it to work. Unfortunately, that's when I ran out of time (since my modding time per week is rather limited). Sorry I couldn't find the answer for you. My only recommendation is to star again from scratch and add one system at a time until you break it.
Gib with a negative position. I don't know if that matters, although if it did, I would think it would wait for the ship to be destroyed to crash the game.
Ship is starting with 10 weapon power. I know it can't have 10 power without an edited weapon system, but I doubt that is causing crashes, since I would expect it to default to the system max.
Starting weapons and drones (count=) is set to 4, but it only comes with 3 weapons and 3 drones. I don't know if that missing 4th item causes a problem.
Junkyard has FTL mods, mostly ships and a few other things.
Hi! I'm trying to use this editor and the FAQ so far hasn't answered my question. First of all, can I save my ship as a .shp? If not, is this planned in the next update? A quick reply would be nice. But take your time.
The .shp format was discontinued. It used to be available in earlier versions, but got too difficult to code for; the option to "open .shp" is only there so Superluminal 2.06 has backwards compatibility with earlier versions.
Instead, what you can do is save a half-finished ship mod as a .ftl file. Then, when you're ready to resume your work, go to the mod management tab and load your half-finished ship.
NarnKar wrote:The .shp format was discontinued. It used to be available in earlier versions, but got too difficult to code for; the option to "open .shp" is only there so Superluminal 2.06 has backwards compatibility with earlier versions.
Instead, what you can do is save a half-finished ship mod as a .ftl file. Then, when you're ready to resume your work, go to the mod management tab and load your half-finished ship.
Ahhhh! Thanks, now I understand. I saw the FAQ mention that but I didn't fully understand it at the time. I was under the impression I could only save finished ships as FTL files.
I'm trying to make the room glow images work, but it doesnt show up, no matter if I use custom ones or the standard ones. When ever I use a custom interior it doesnt glow for some reason.
@Metzel
Do your custom interior images have a 'room_' prefix? For example, <roomLayout name="ant_weapons1"> refers to an interior image named room_ant_weapons1.png