Weapon Mod not working...

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: Weapon Mod not working...

Post by Sleeper Service »

Giscard wrote:EDIT: just realised i left out '>' at the end of that line and also i had to change ” to "
I'd recommend you use a program that can display xml structure when editing the files. That will highlight such structure problems automatically and basically eliminate any chance of making any such errors. Gedit or Notepad+ can display xml structure for example.
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Weapon Mod not working...

Post by Giscard »

Sleeper Service wrote:
Giscard wrote:EDIT: just realised i left out '>' at the end of that line and also i had to change ” to "
I'd recommend you use a program that can display xml structure when editing the files. That will highlight such structure problems automatically and basically eliminate any chance of making any such errors. Gedit or Notepad+ can display xml structure for example.

Appreciate the advice Sleeper Service, I do own Notepad++ and i didn't think of using it how u suggested.

However
Giscard wrote:NOTE: This is the fixed file that is perfect except for the fact that the bullet animation and the launch sound do not work! Link: http://www.filedropper.com/proppercustomweaponv5
Do you have a solution to this? I cannot find any errors in my code that could cause this.

EDIT: I put in some more stuff that I think was needed for the bullet animation... no errors... but didn't make a difference (didn't add the bullet animation). Link: http://www.filedropper.com/proppercustomweaponv5v2
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Weapon Mod not working...

Post by kartoFlane »

You're missing an anim tag for your bullet sheet:

Code: Select all

<anim name="bullet">
	<sheet>bullet</sheet>
	<desc length="4" x="0" y="0"/>
	<time>1.0</time>
</anim>
Superluminal2 - a ship editor for FTL
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Weapon Mod not working...

Post by Giscard »

kartoFlane wrote:You're missing an anim tag for your bullet sheet:

Code: Select all

<anim name="bullet">
	<sheet>bullet</sheet>
	<desc length="4" x="0" y="0"/>
	<time>1.0</time>
</anim>
I made one exactly the same, and it didn't do anything. Maybe i will paste yours in and see what happens, also, what is the problem with the launch sound?
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
Giscard
Posts: 26
Joined: Sat Aug 02, 2014 7:08 am

Re: Weapon Mod not working...

Post by Giscard »

I tried lots of stuff for the custom weapon and it never fully worked.

Now I tried to edit some of the boost values for the chain vulcan, and the game has a flip attack everytime lol.
If u want a mod from me email me.
They are not compatible with
AE btw
They are:
Maxed out your face! (This is a mod when all the starting ships are maxed, but so are the enemy ships!)
I also have a few extra ship layouts if you want!
Post Reply