Bwuhahaha. Sounds like that station didn't have the right augments equipped there XDBiohazard063 wrote:Someone said he got Fire suppression after he sent in a rockman to douse the flames on a burning station.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
-
- Posts: 101
- Joined: Sat Jun 21, 2014 8:42 am
Re: FTL Captain's Edition 1.242/Inf 1.24a/EL 1.242
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242
I once got a Rock named Doctor Jones from that place.
I chalk it up to that the drone wasn't working or that they didn't have the parts for it. They are schematics after all. Same with fire suppression. You get the augment and you just add the needed materials to make them work properly.
As for the Rock? Maybe they were trapped and just got away before the place went up in smoke. Because they're immune to fire, not asphyxiation.
Is there any way to make events that take away crew... take away the right crew so that when a Zoltan goes to a monastery and you get two Zoltans in return, they don't take your only Lanius?
I chalk it up to that the drone wasn't working or that they didn't have the parts for it. They are schematics after all. Same with fire suppression. You get the augment and you just add the needed materials to make them work properly.
As for the Rock? Maybe they were trapped and just got away before the place went up in smoke. Because they're immune to fire, not asphyxiation.
Is there any way to make events that take away crew... take away the right crew so that when a Zoltan goes to a monastery and you get two Zoltans in return, they don't take your only Lanius?
- Estel
- Posts: 465
- Joined: Sat Jun 22, 2013 4:03 am
Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242
As for the lab fire event, I remember reading, that "their fire supression system is not responding" - at least since few releases of CE. Well, then it makes it even more OK'ish that they give away augment that failed them so hard 
As for Zoltan event, there is *no* right crew to lose there. Zoltan clearly states, that "one of your crew members" need to be trained in their ways. It says nothing about race, gender, etc. The only thing that may get awkard is if ou get a new crew member between starting quest and getting to monastery, and that new member goes away - but it's a modding limitation, nothing can be done about it.
In other situations, Sleepy put a nice and smart checks, to make sure everything fits - the Human quest about slavers is nice example here.
/Estel

As for Zoltan event, there is *no* right crew to lose there. Zoltan clearly states, that "one of your crew members" need to be trained in their ways. It says nothing about race, gender, etc. The only thing that may get awkard is if ou get a new crew member between starting quest and getting to monastery, and that new member goes away - but it's a modding limitation, nothing can be done about it.
In other situations, Sleepy put a nice and smart checks, to make sure everything fits - the Human quest about slavers is nice example here.
/Estel
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242
Sure, there are always ways to make things like this work.
The irony is just to obvious for it to not make you think about what the hell was going on in there... and laugh.
The irony is just to obvious for it to not make you think about what the hell was going on in there... and laugh.
-
- Posts: 1
- Joined: Wed Aug 20, 2014 12:58 pm
Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242
Hello!
I think i'm in the right place hehe
So a weird bug in the FTL Captains Edition 1.242 version.
http://www.twitch.tv/gaudium007/c/4948113
Scenarios keep rolling out when jumping to a new sector.
Then Nider told me there is some minor patch to fix couple of bugs, which is called 1.242a.
Don't know if i installed the right thing, because i downloaded via the link on the front page which still said 1.242.
Then after a while this happened again, i apologize for the non normative language. I got a bit butthurt
I reverted back to 1.242.b and it disappeared.
http://www.twitch.tv/gaudium007/c/4948147
Great mod, thank you very much!
I think i'm in the right place hehe
So a weird bug in the FTL Captains Edition 1.242 version.
http://www.twitch.tv/gaudium007/c/4948113
Scenarios keep rolling out when jumping to a new sector.
Then Nider told me there is some minor patch to fix couple of bugs, which is called 1.242a.
Don't know if i installed the right thing, because i downloaded via the link on the front page which still said 1.242.
Then after a while this happened again, i apologize for the non normative language. I got a bit butthurt

I reverted back to 1.242.b and it disappeared.
http://www.twitch.tv/gaudium007/c/4948147
Great mod, thank you very much!

- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.243/Inf 1.242/EL 1.242
Hey there Gaudium, thanks for reporting that again. Nider already mentioned this problem, I was unable to get behind it yesterday, but now I noticed that there was indeed something wrong with the civilian start event. For me it "just" causes crashes, no idea how your game turned this into that weird event outcome-staccato. Anyway, I think I got it fixed, at last for me the sector loads stable now. Thanks again for reporting this and sorry for the inconvenience.
CE Update 1.243
- Fixed crashes/event glitches when jumping to civilian sectors?
- Several small fixes
- Drone Uplink Jammer is more reliable now
- Mind Shielding always disables three system bars now
- Silent update: Simulating damage to systems with the combat simulator should no longer give free repairs
Nice stream by the way, I lurked for some hours yesterday.
CE Update 1.243
- Fixed crashes/event glitches when jumping to civilian sectors?
- Several small fixes
- Drone Uplink Jammer is more reliable now
- Mind Shielding always disables three system bars now
- Silent update: Simulating damage to systems with the combat simulator should no longer give free repairs
Nice stream by the way, I lurked for some hours yesterday.

- CrashSanders
- Posts: 149
- Joined: Mon Nov 12, 2012 4:19 pm
Re: FTL Captain's Edition 1.243/Inf 1.242/EL 1.242
Hello Sleeper Service! It was a long time, my good man. I see I have missed a lot of stuff. Good to know that you still got the CE running. =)

- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
Yeah, somehow there is still stuff to do with the mod popping up now and then. Welcome back.
So apparently I missed another bad bounty hunter eventlist ID. I made a pass through all the new stuff an the mod should be stable again now.
CE Update 1.243a
- Fixed a crashes upon jumping to Rock controlled sector
I wouldn't have found that crash if it wouldn't have happened to this poor person, so maybe someone with a youtube account give him a high five.
So apparently I missed another bad bounty hunter eventlist ID. I made a pass through all the new stuff an the mod should be stable again now.
CE Update 1.243a
- Fixed a crashes upon jumping to Rock controlled sector
I wouldn't have found that crash if it wouldn't have happened to this poor person, so maybe someone with a youtube account give him a high five.

- CrashSanders
- Posts: 149
- Joined: Mon Nov 12, 2012 4:19 pm
Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
Got something to report, without a screenshot though. A black background that seems not to be 'healed' by correctly positioned mods, which is weird. I don't know what's the sector, only know it's a quest battle vs huge Mantis ship.
Also question: how do I install Russian Rockman's Shiny! UI Overhaul in order for it to work correctly and to keep CE's portraits (which I dig btw) intact.
P.S.: Also this after trying to validate the mod list:
Also question: how do I install Russian Rockman's Shiny! UI Overhaul in order for it to work correctly and to keep CE's portraits (which I dig btw) intact.
P.S.: Also this after trying to validate the mod list:
Code: Select all
Results
@ Better Planets and Backgrounds_v1.3.1.ftl:
------------------------------------------
~ This mod doesn't append. It clobbers.
@ CE Resource Pack 1.24.ftl:
--------------------------
~ This mod doesn't append. It clobbers.
@ FTL Captains Edition 1.243a.ftl:
--------------------------------
> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)
> data/rock_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_interceptor.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_bomber.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_scout.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_instiator.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)
> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_broodship.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_assault.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/ce_boss_3_fleet.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
@ CE BPaB Compatibility Patch 1.0.ftl:
------------------------------------
No Problems
@ Shiny! UI Overhaul v0.96 CE.ftl:
--------------------------------
> Shiny! Font Main.png
~ Extraneous top-level file.
> Shiny! Font Off Gray.png
~ Extraneous top-level file.
> Shiny! Font Off.png
~ Extraneous top-level file.
> Shiny! Font On.png
~ Extraneous top-level file.
> Shiny! Font Select.png
~ Extraneous top-level file.
> Shiny! Font.png
~ Extraneous top-level file.
> JustinFont12Bold.png
~ Extraneous top-level file.
> JustinFont12Bold.ttf
~ Extraneous top-level file.
> data/dlcBlueprintsOverwrite.xml.append
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
@ CE Additional Music Addon 1.241.ftl:
------------------------------------
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)

-
- Posts: 3
- Joined: Thu Aug 21, 2014 3:45 am
Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
question some times when is use the standard engins to jump to the next secotor it keeps making me spend more fuel and starts damageing my hull then I get stuck spending more fuel and damageing my ship until it gets destroy and all you can do is press continue am I doing something wrong or is this a glitch or is this supposed to happen