I kept getting the Rock Wreck event and it seemed every time I reported in, there was that crazy Rockman wanting scrap from me. I mentioned before that I hate that event because there are just so many options out there to deal with a crazy Rock and the Clone Bay text was just so... frustrating.
What does the Rock do with your crew? Obviously since they don't return in the Clone Bay, they didn't die but is it because the Rock is keeping them prisoner or that the crew got sick of your crap and said "I'm joining this crazy guy"
So I checked the events list of the vanilla game and tacked it into the events_fuel.xml.append with a little change in the outcome.
Essentially the clone comes back looking a bit annoyed at what happened.
I've also thrown in a teleporter outcome. Haven't tested it myself, but essentially, why not have an option to teleport your crew back? Of course this does mean bringing back a guest.
Code: Select all
<event name="FUEL_OFF_ROCK_WRECK">
<text>As you await either salvation or death, your attention is drawn to a sea of debris drifting past the starboard view port. The chunks gliding by grow bigger in size until the stern of a Rock frigate, gutted in some distant war, comes into view.</text>
<choice hidden="true">
<text>Send an away team.</text>
<event>
<text>Perhaps there's some viable fuel left on board; a small away team boards the vessel.</text>
<choice hidden="true">
<text>Report!</text>
<event load="FUEL_OFF_ROCK_WRECK_LIST"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Let it drift by.</text>
<event>
<text>The Rock don't take kindly to aliens picking through their belongings, no matter how decrepit they may seem, and you don't take risks in Rock territory.</text>
</event>
</choice>
<choice hidden="true" req="LIFE_SCANNER"> <!--DLC-->
<text>(Life Scanner) Run additional scans.</text>
<event>
<text>The ship appears to be entirely lifeless. Your crew is able to find some usable fuel cells after a brief search.</text>
<autoReward level="MED">fuel_only</autoReward>
</event>
</choice>
</event>
<eventList name="FUEL_OFF_ROCK_WRECK_LIST">
<event>
<text>A short time later the team returns with a stash of ammunition and scrap - but all the fuel on board is long gone.</text>
<autoReward level="MED">missiles</autoReward>
</event>
<event>
<text>One of the crew reports that the main computer was housed in this section and is still partially operational. They're able to download local telemetry as well the location of the ship's reserve fuel! Your map has been updated.</text>
<reveal_map/>
<autoReward level="MED">fuel_only</autoReward>
</event>
<event>
<text>The team returns home rather sooner than expected. Turns out just as they were making entry to the frigate, the ship's emergency fuel cell just happened to drift by!</text>
<autoReward level="MED">fuel_only</autoReward>
</event>
<event>
<text>The away team reports in, but then screams are heard and the comm goes dead! When it comes back online a Rockman can be heard - he's the lone survivor from the frigate's crew, and completely mad. He demands you pay a scrap ransom in return for your crew-member's life!</text>
<choice>
<text>Pay.</text>
<event>
<text>Despite his fragile condition, the Rockman is good to his word and returns your crew-member, who is suitably grateful. Sadly, gratitude doesn't power the FTL drive.</text> <!-- JUSTIN - TO DO - I don't like this one since you don't know who's being ransomed -->
<item_modify >
<item type="scrap" min="-40" max="-25"/>
</item_modify>
</event>
</choice>
<choice>
<text>Refuse.</text>
<event>
<text>It's a tough call, but it's for the Federation and the liberty of all. You set off before you can change your mind. There's the sound of someone dying and crazed laughter.</text>
<removeCrew>
<clone>true</clone>
<text>Your crew returns shaking their head. Perhaps they didn't appreciate being abandoned like that. They resume their post, glaring at you.</text>
</removeCrew>
</event>
</choice>
<choice hidden="true" req="teleporter">
<text>Teleport them back.</text>
<event>
<text>You lock on to their transponder. Instantly your crew is returned to your ship with a guest.</text>
<boarders min="1" max="1" class="rock"/>
</event>
</choice>
</event>
</eventList>