zabing12 has some ideas.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: zabing12 has some ideas.
You have a perfectly serviceable mediafire link above, you know. Just download it from there.
-
- Posts: 63
- Joined: Fri Jul 18, 2014 5:35 pm
Re: zabing12 has some ideas.
I edited the post I made.
How do I splice something?
How do I splice something?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: zabing12 has some ideas.
Okay, so I downloaded the FTL file...
I turned Hyperion_scout (3).ftl into Hyperion_scout.zip, then unzipped it.
Inside, I found Hyperion_scout.zip .
You don't put .zip archives in .ftl files, you add files to a .zip and convert the .zip to a .ftl .
Hyperion_scout.zip, if converted to Hyperion_scout.ftl, should work just fine.
I turned Hyperion_scout (3).ftl into Hyperion_scout.zip, then unzipped it.
Inside, I found Hyperion_scout.zip .
You don't put .zip archives in .ftl files, you add files to a .zip and convert the .zip to a .ftl .
Hyperion_scout.zip, if converted to Hyperion_scout.ftl, should work just fine.
-
- Posts: 63
- Joined: Fri Jul 18, 2014 5:35 pm
Re: zabing12 has some ideas.
Thank you. Now, I had made the hyperion auto laser, but the weapon img is not showing up. I just comes up with the debug weaponart.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: zabing12 has some ideas.
Code: Select all
<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet>
Capitalization matters! Just change the animSheet to specify hyperion_laser_strip12 instead of Hyperion_laser_strip12
-
- Posts: 63
- Joined: Fri Jul 18, 2014 5:35 pm
Re: zabing12 has some ideas.
no, my weapon strip is named Hyperion_laser_auto_strip12.png.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: zabing12 has some ideas.
Code: Select all
<animSheet name="HYPERION_LASER_AUTO" w="276" h="64" fw="23" fh="64">weapons/Hyperion_laser_auto_strip12.png</animSheet>
<weaponAnim name="HYPERION_LASER_AUTO">
<sheet>Hyperion_laser_auto</sheet>
Aside from that, I don't know if there's anything else wrong. It's just good practice to name your image all lowercase and all your data calls all uppercase.
-
- Posts: 63
- Joined: Fri Jul 18, 2014 5:35 pm
Re: zabing12 has some ideas.
I just need a floor now (which I will most likely have trouble with.). This will be put up on the working mods now.
Thanks a lot Narnkar!
Thanks a lot Narnkar!

- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: zabing12 has some ideas.
Thanks for the shoutout man! Always happy to try and help.
About splicing: it's basically taking an image editor and layering FTL ship parts on top of each other so that it looks like something new. Pretty easy to do, most of the art's already there.
For example: the Arrowhead(yeah yeah another plug for my mods). It looks like an original image, but if you look closely, you can spot Rock B gibs, Lanius A spines, recolored Rock and Lanius Scout gibs, some Slug enemy gibs...so on. I'll post a .psd for you to look through later.
About splicing: it's basically taking an image editor and layering FTL ship parts on top of each other so that it looks like something new. Pretty easy to do, most of the art's already there.
For example: the Arrowhead(yeah yeah another plug for my mods). It looks like an original image, but if you look closely, you can spot Rock B gibs, Lanius A spines, recolored Rock and Lanius Scout gibs, some Slug enemy gibs...so on. I'll post a .psd for you to look through later.
-
- Posts: 63
- Joined: Fri Jul 18, 2014 5:35 pm
Re: zabing12 has some ideas.
Now, let us tackle the next mod idea: events.
I have some idea how to make them, but no clue how to make them a FTL file and put tehm on slipstream.
I have some idea how to make them, but no clue how to make them a FTL file and put tehm on slipstream.