


However, I'm not sure I like the idea of an entire sector dedicated to the whales.

The space whale sector was an interesting idea for how to create a "new race" though.


Also, I was hoping that you would one day add some flavor texts that talk about other "minor" races. I like the mention of the bartender with "tentacles" for example. Justin and Matthew said that they originally thought about having many different races, but wanted the races to each be unique so they only had a few major races and subtley referred to other aliens in text only. However, the only "alien" I remember being mentioned in vanilla FTL was the six-legged horse animals, which may or may not be intelligent. If you could scatter some text around about stuff like "This planet is home to a race of lizard like people" or "A colony of sentient "plants" asks you to transport these seeds," (but obviously more creative than that

You could try adding some new hazards always too, although we have plenty. I thought of a hazard that randomly stuns your crew, which could make a boarding event extremely stressful. And did you ever get radiation events to work again???? I'm sure you could add them back in, "in some form or another." I miss those.




-Create either several custom versions of the flagship or procedurally generated versions
-A program could randomly choose one of these versions and create a .ftl file
-This .ftl file can be included in slipstream just like any other mod
-Whenever you want to create a new flagship/randomize the flagship again, just run the program again and it will overwrite the previous .ftl file using a different version of the flagship
-Potentially every time you start a new game you could do this and get a slightly different boss in every game
This would greatly add to the replay ability of the game and add an additional element of strategy I think.
Some things I know would be possible with this would be the following:
(Not so crazy possibilities)
-At the start of the game you could ACTUALLY HAVE A GLIMPSE AT YOUR (partially decoded) SECRET DATA!!!

-The boss(es) could receive new artillery weapons including flak weapons, stun weapons, bombs, effectors, etc...
-The boss(es) could use different types of drones
-The boss(es) could receive different amounts, (maybe even types???), of crew
-The boss(es) could receive different augments
(Kind of crazy possibilities)
-The boss(es) could have different amounts of power in their systems or use different systems on different stages
-Events could completely change during the Last Stand e.g...
-You could face different hazards
-You could have friendly ships come and help you
-You could have one of you crew men turn on you at the very end
-Everything that would be possible if the last encounter were truly random like the rest of the game
(Clearly Insane possibilities)
-Some of the boss(es) could have completely different layouts
-Some of the boss(es) could have completely different hulls
-Some of the bosses could be space whales

Really the possibilities are endless, but I believe this could be done in the way that I described, especially with the help of rannl. Previously the only, "randomization" you could achieve was through events and even that was very limited. But if you replace all of the files related to the flagship and Last Stand each time you play, then you can achieve the same level of randomization as other encounters in the game make it unique each time you play. You could even have a drastically different story each time you reach the Last Stand.
So what do you think? This is something I've wanted to do for a while, but I really can't achieve much on my own.