Yeah, realized that was from pirate sectors after, forgot about that, but my primary issue is with the lack of warning. It says it might hurt your ship, and what really happens is it will hurt your ship, kill your engines, and only put you a few turns ahead of the rebels. For the 8 hull damage and surplus fuel, it should literally make you have enough time that the rebels won't ever catch up unless you repeat sectors.Sleeper Service wrote:Not entirely sure what you mean with aditional damage from not having engines (enemies at entrance beacons are a predictable risk in pirate sector, your call if you burn out your engines when going there.)
Overall the options are situational. Its up to you to decide when the 8 engines option is worth it. But you are most likely to get access to this late in the game and 4 additional jumps in sector six or seven can be worth a lot. You can definitely make the repair and fuel cost worthwhile. Also the cost of fuel is relative, it does not necessarily have to be bought.
Yeah, but there really is no progression, given that the best engines give the same cost/reward ratio (if not worse) than the original one. I really think that if you have better engines, you'd have expanded capabilities, not just removed safeties.Sleeper Service wrote:Personally I very much like the sense of progression that comes with the additional engine options being unlocked later. How engines behave is totally disputable, I obviously paint the picture that hyperspace travel has safety limits and more powerful engines allow you to exceed these.
Based off the original game: Better engines would be safer and more stable (because they can take more hits), more maneuverable (bonus evade), and faster (lose pursuit special option, etc, etc). Whereas the option is literally just faster, much much more expensive, and much much much much much less safe.