FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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fugu
Posts: 28
Joined: Sat May 17, 2014 11:39 pm

Re: FTL Captain's Edition 1.225c/Inf 1.225/EL 1.225b

Post by fugu »

Stealth C's cloaking image is shifted slightly.

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This ship is cloaking in an ice field.
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This is the fire-weapon-hacking-slug event, but my O2 is still online:
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Similarly, I came across a slug black market which supposedly hacked my shields and medical equipment but only took down my shields.

This allegedly piercing Baton Beam does not, in fact, pierce shields:
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FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: FTL Captain's Edition 1.225c/Inf 1.225/EL 1.225b

Post by FortunaDraken »

Playing on Endless mode and I came across an event where it said that there was a Rock ship near a Mantis one, and that the Rock were using it to board my ship. I had a Rock boarder as I expected, but the ship I'm fighting is a Rebel one manned entirely by humans?

EDIT: Another Rock =/= Rebel mix-up

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ycfcj
Posts: 1
Joined: Mon Jun 23, 2014 2:16 pm

Re: FTL Captain's Edition 1.225c/Inf 1.225/EL 1.225b

Post by ycfcj »

Hi,
got a missing text file bug. i tried to surrender with a "poor offer" to a slug ship, and the text following read simply something like SLUG_BETRAYAL.TXT with the icons for loss of drones and scrap (that was the deal I offered) rather than any text. He then attacked me (which I guess is predictable by the betrayal...). Sorry i didnt take a screenshot or anything I forgot about it at the time because of the impending doom

Only using CE rescources and CE mod not anything else.

Great mod
BeOvah
Posts: 1
Joined: Mon Apr 07, 2014 3:04 pm

Re: FTL Captain's Edition 1.225c/Inf 1.225/EL 1.225b

Post by BeOvah »

Well, I downloaded this mod, had a ton of fun with it (Though my ass was kicked in a lot of ways.)
So, thanks for it!

And I found a little bug/glitch, that I don't know was discovered yet. You can just do some trade goods, whithout having this "On-Board Assembly Line". You need for this an empty beacon and probably an hostile encounter in another. Also ,I think, that some kind of resource producing augument is needed. (FTL Fuel Cells, Ammo Manufacturer, stuff like that.)

The best way to check it is to start game with Kestral A, and produce some fuel at the start of the game. Then, you go to the next beacon. If it's a hostile encounter, then you pause, still having this menu with choices. You open Task Manager (ctrl+shift+esc or ctrl+alt+del). You search FTLGame.exe process and end it.
You open a game again, press continue, and bam. You have menu, allowing you to produce some goods.

I don't know, if it was mentioned earlier, but... Well, I just want to help. I can get some screenshots too.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by Sleeper Service »

Thanks for your reports.
BeOvah wrote:And I found a little bug/glitch, that I don't know was discovered yet. You can just do some trade goods, without having this "On-Board Assembly Line".
That is related to the new save system and I can't really fix that. I'd consider that an exploit anyway, most players will probably realize that they are not supposed to get additional goods like that. It's up to the individual player if he/she wants to abuse that glitch.

CE Update 1.226
- Light Gatling Laser is now called Light Chain Vulcan to avoid conflict with a EL prefix
- Stealth C cloak offset fixed
- Ice-fields prevent Auto-Stations from cloaking as intended now
- Fixed a bad textlist ID in the Slug player surrender event

Also: This funny and smart person made a video basically advertising CE.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
fugu
Posts: 28
Joined: Sat May 17, 2014 11:39 pm

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by fugu »

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There seems to be a problem with Slug A's loadout. I've repatched to the latest files multiple times. Is this reproducible for anyone else?
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by Sleeper Service »

Should work now...

CE Endless Loot 1.226 for CE and CE Endless Loot 1.226 for CE Infinite
- Slug A loadout fixed
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
fugu
Posts: 28
Joined: Sat May 17, 2014 11:39 pm

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by fugu »

Shield piercing prefixes do not apply properly to baton beams. This seems to be the case for both types of baton beams and all shield piercing prefixes.
FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by FortunaDraken »

Suggestion for Endless Mode: can Exit becons be given a cancel option like "Continue exploring this sector."? A lot of the time I've noticed I've ended up on an Exit becon and can't get to another becon or two because they're only connected to the exit one, and there's no real way to get to them since the becon forces you to jump.
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thinkpad
Posts: 10
Joined: Sat May 17, 2014 2:44 am

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Post by thinkpad »

Is it possible to make a non-hyperspace version? I love CE, but I like the standard function of the game mechanic.
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