fugu wrote:I think the Crystal Burst II should be rebalanced
Thats a vanilla weapon, you'll have to talk with the defs about that.
Thanks once more for the various bug reports. Another update is out and most stuff that was reported should be fixed now. There where quite a few balance changes for EL and some stuff about the boss has changed. Combat augs in phase three where very similar to hacking in phase one and did not really contribute to make the boss more interesting with AEs boss sector design and the possibility to jump away more often. So these have been swapped with some pre-AE boss changes that where scraped once AE came out. The boss has a forced AI takeover again, although with no additional borders now. It will activate backup drones once its crew is dead in phase three and also gained some defensive augments. The final fight should become more dynamic this way, and you'll have to think more about what to prioritize and where to deal your damage. At the same time you no longer have to worry about a key systems being disrupted.
CE Update 1.222
- Mantis Minelayer doors and gibs fixed
- Some Lanius ship offsets fixed
- Red-Tail artillery room airlocks fixed
- Fixed a crash related to the Federation/Engi store event
- A few events that can deny you the "Tactical Approach" achievement now telegraph more clearly that they do so
- All internal AP drones have personal shielding now (visual effect only)
- Combat augment blue options display power costs now
- The boss charges weapons slower on easy now (to compensate for the meany meany layout)
- Phase three flagship no longer deploys combat augments
- Phase three flagships life support will fail, forcing a the AI takeover and re-introducing CEs makeshift "fourth phase"
- Phase three flagship will activate internal drones after the AI has taken over
- Phase three flagship is equipped with defensive augments again
- Slightly increased the probability of finding/encountering internal drones
- Some typos fixed
CE Endless Loot 1.222 for CE and CE Endless Loot 1.222 for CE Infinite
- Changes of CE 1.222 imported
- Reworked the way "Shrapnel" and "Shredder" works
- Decreased the effect of prefixes that change fire chance, breach chance and stun chance
- Increased the effect of prefixes that affect drone evade
- Added a cooldown penalty for a few very positive prefixes
- "Piercing" and "Focused" can no longer apply to non-damaging beams
- Speed modifying drone prefixes can now also apply to boarding drones
- Certain defense drone prefixes no longer apply to anti drones
- Some small changes and fixes
Further the player artillery got a little more visual presence in the OP:
Heavy Burst Laser Artillery, installed on the Kestrel
Verdict Focus Beam Artillery
Waveform EMP while being fired