FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Nider_01
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Re: FTL Captain's Edition 1.221/Inf 1.22/EL 1.22

Post by Nider_01 »

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Biohazard063
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Re: FTL Captain's Edition 1.221/Inf 1.22/EL 1.22

Post by Biohazard063 »

Thought I would've been done with copyright claims...
Nope, the same one popped up again.
Went hit or miss this time and disputed the claim based on what was said here and on the RPM forums + saying they did it once before and after sending a mail to routenote they retracted the claim without answering me.
I hope that's enough info to successfully dispute it.
If it ends in the termination of my YT account I'm dragging you with me :lol:
Just joking btw.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.221/Inf 1.22/EL 1.22

Post by Nider_01 »

Have same error as flypaste :?
Gyrfalcon
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Re: FTL Captain's Edition 1.221/Inf 1.22/EL 1.22

Post by Gyrfalcon »

Also it seemed that the Adaptive Effector capped at 2 ion damage for me although the description states it caps at 3. Still, it's too good a weapon to give up, early-mid game. :D
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Sleeper Service
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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by Sleeper Service »

There you go...

CE Update 1.221b
- Crashes related to one junk character fixed
- Fleet Flagship Construction offset fixed
- Adaptive Effector adapts correctly and more linear now
- Adaptive Effector cooldown and power cost increased
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Jaggedmallard
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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by Jaggedmallard »

I recently installed the latest update and the EL version and I noticed lots of ships have something next to them in brackets like (weapon refit) or (battleworn), does this mean the enemy ships have different loadouts are is it just for flavour?
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Sleeper Service
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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by Sleeper Service »

The are the procedurally generated enemy variants. They change their hit points, systems, crew and augments in various ways. You'll gather what each prefix does after playing with EL for a while.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
kleep
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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by kleep »

I have downloaded the correct mods (only using Captain's Edition, Infinite Addon, Texture Pack, Music), in the right order with the right version of the mod manager.

When I load the game after patching in the mod manager, I get to new game, but when I click start, it crashes:

Visual c++ runtime library. "This application has requested the Runtime to terminate it in an unusual way. Please contact the applications support team for more information."

1. I have tried the fixes in the CE first page and in the thread;
allocating more ram to FTL, deleting profiles, reinstalling FTL, verifying cache.

I can get the game to run without the mods, but if I try with mods it crashes. Any help?
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Sleeper Service
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Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by Sleeper Service »

Version 1.221b runs correctly for me. So if you have that installed it should technically work. Not sure what is wrong there.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
kleep
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Joined: Fri Jun 13, 2014 3:46 pm

Re: FTL Captain's Edition 1.221b/Inf 1.22/EL 1.22

Post by kleep »

I will try tonight with just CE and Infinite.. Texture Pack isn't needed, and maybe the music is doing it. I tried it before without texture pack and it gave me the same C++ crash.
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