I have no idea what's wrong, but can someone look at my newest AutoScout update for AE and tell me why (at least) Medbays and Clonebays are showing up in stores? I have them both (and other systems like teleporter. Basically anything that is only useful if you've got crew on your ship) set to Rarity 0 and they still show up in stores.
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[AE] Rarity 0 systems still in stores
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
[AE] Rarity 0 systems still in stores
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- RAD-82
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Re: [AE] Rarity 0 systems still in stores
5thHorseman wrote:tell me why (at least) Medbays and Clonebays are showing up in stores?
I'm guessing the devs went overboard with making sure the player could always be able to swap the two that they now have a hardcoded rarity. That's my best guess.FTL v. 1.5.10 Patch Notes wrote:-Fixed: Advance Edition Stores never stocked a Clonebay if player was capped on systems
- 5thHorseman
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- Joined: Sat Mar 02, 2013 2:29 am
Re: [AE] Rarity 0 systems still in stores
Huh. Oh well. I was hoping the "2 systems in a room" thing was more generic. I guess notRAD-82 wrote:I'm guessing the devs went overboard with making sure the player could always be able to swap the two that they now have a hardcoded rarity. That's my best guess.FTL v. 1.5.10 Patch Notes wrote:-Fixed: Advance Edition Stores never stocked a Clonebay if player was capped on systems

My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."