FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Zephyr256k
Posts: 1
Joined: Mon May 26, 2014 8:32 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Zephyr256k »

Getting this error that's preventing me from patching:

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[AWT-EventQueue-0] ERROR net.vhati.modmanager.core.ModUtilities - Error while validating mod: FTL Captains Edition 1.216b.ftl java.util.zip.ZipException: invalid entry size (expected 53030 but got 53506 bytes)
tried redownloading the .ftl file, got:

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[AWT-EventQueue-0] ERROR net.vhati.modmanager.core.ModUtilities - Error while validating mod: FTL Captains Edition 1.216b.ftl java.util.zip.ZipException: invalid entry size (expected 75279 but got 75296 bytes)
Same error, but different expected and found values. Redownloading multiple times yields the same result, every time the expected and found sizes are different from each other and the last time.

Also tried redownloading SMM and verifying integrity of game cache, with no apparent effect on the problem.

First time modding FTL, clean Steam install, Windows 7 x64 etc.
fugu
Posts: 28
Joined: Sat May 17, 2014 11:39 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by fugu »

I think the bounty hunter event needs to be nerfed. In its current state, it's almost impossible to defeat unless you have lanius/AI crew, boarders, a clone-bay, and some sort of protection against the fire-missile drones. The offensive combination rapidly suffocates any crew that don't happen to be killed by the boarder. It's very, very hard to survive that event and it feels too overpowered.
Russian Rockman
Posts: 816
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Russian Rockman »

fugu wrote:I think the bounty hunter event needs to be nerfed. In its current state, it's almost impossible to defeat unless you have lanius/AI crew, boarders, a clone-bay, and some sort of protection against the fire-missile drones. The offensive combination rapidly suffocates any crew that don't happen to be killed by the boarder. It's very, very hard to survive that event and it feels too overpowered.
But that's the point!!! :lol: I've defeated it without any of those things. ;)
Torchwood202
Posts: 131
Joined: Sun Sep 30, 2012 4:10 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Torchwood202 »

Just something I should have mentioned long ago, Slug Ship C's artillery doesn't work. When you purchase it, it doesn't show a description and will not charge if powered.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Nider_01 »

Slug Ship C's artillery doesn't work
It works fine for me :?
Last edited by Nider_01 on Tue May 27, 2014 1:17 pm, edited 1 time in total.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Nider_01 »

I just saw a TIP about encased systems at the starting event...
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Sleeper Service »

Yeah, I tested it and it works fine for me as well. Are all you mod components up to date?
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
BlueTemplar
Posts: 42
Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by BlueTemplar »

Would it be too much of a bother to set up a SVN? It's somewhat time intensive to have to check and re-download the whole mod every few days, and I suppose that on your side too, uploading a new version of the mod on mediafire is somewhat of a chore...

Example of a mod using SVN :
http://forums.civfanatics.com/showpost. ... ostcount=1
MULTIMEDIAMAN
Posts: 3
Joined: Thu May 15, 2014 6:12 am

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by MULTIMEDIAMAN »

So, I don't know why this is happening, if I'm doing something wrong (I probably am) or what, but whenever I use Slipstream to add the mods, it gets stuck on the Endless Loot Addon and just...stops there. I've let in run for over an hour before and I get nothing.
Here is my layout in Slipstream, everything should be the latest edition:
Better Planets and Backgrounds v1.3.1
FTL Captain's Edition 1.21
CE BPaB Compatability Patch 1.0
CE Infinite addon 1.21
EL Texture pack 1.0
CE Endless Loot addon for Infinite 1.0e
CE non-EL enemy loadouts addon 1.1
Beginning scrap advantage 1.1
Engi scrap advantage 1.1

All are checked when I choose "Patch"
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

Post by Sleeper Service »

I recommend your read through the troubleshooting section at the very beginning of the thread.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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