
https://www.youtube.com/watch?v=yNHKn2bKuag
splette wrote:Love the idea and mod but agree with VanguardofValor's comments in his video about Rockmen and Crystal portraits.
Are you considering to make another version?
LordTrilobite wrote:Alright, I redid the rockman completely. Now he's a bit more zoomed in, and seriously grumpy. I started with a general rock face, but it looked a bit boring. So I added some mouth parts, and liked it.
I also changed the Mantis a little. I changed mostly the body so he looks more scary and added his wrists too. I also emphasized the mandibles a little more and made the eye larger. I quite like it.
Tell me what you guys think!
LordTrilobite wrote:Well, to answer the Mantis spike thing. The idea is that those spikes are facing down. It's basically his wrists that you see now, with his hands and spikes facing down. Besides, there really wouldn't be much room for spikes there on the portrait.
Concerning the rockman. The main problem was the shoulders actually. I can't use the entire space of the window, or else it will break the borders of the cloning bay icon when reviving. I think my Lanius portrait is the maximum width.
This is why I originally made the Rockman portrait smaller, so there was room for his shoulders. Now I took the other approach, placing his head above his body so I could show it more closely. I'll see if I can widen the shoulders a little, but I doubt I can increase them much.
I was also experimenting with the Lanius a little. It's probably my favourite portrait of all of them. But some were saying he should be more metal-like and shiny. I've been experimenting a little, but no success yet.
the Zoltan is also a hard one, because of the extra colour layers, intense colours are hard to pull off, and as a result a glowing Zoltan is also hard to do. I could change the design, though I don't have any good ideas for that now. but I really have no idea how I can improve the glowing effect.
I also tweaked the skin tone of the humans a little. They should look a little better.