FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by Sleeper Service »

Yeah seriously, you might want to install that. This is how it looks for me. :D One clearly visible download link and nothing else.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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R4V3-0N
Posts: 1287
Joined: Sun Oct 06, 2013 11:44 am

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by R4V3-0N »

Russian Rockman wrote:
R4V3-0N wrote:In his deffense, Media fire does seem a bit... confussing, with about 5 or 6 buttons saying download while most of them isn't the file you wanted to download and it has spammed pop up adds and other adds and stuff. but that's only when I went on it. So the malware idea could have spawned by the fact there is dodgy stuff everywhere, could be that I and him isn't running an add blocker or a good one. :roll: this is one of the reasons most people want a dropbox download.
ABP literally takes less than a minute to install. ;) https://adblockplus.org/
I was aware of it but I had it on IE and didn't bother getting it again for GC. It didn't help how IE was very watered down.

But not everyone has that program and relies on anti virus... which it goes "BLARGH Blegs, viruses everywhere!" instead xD
R4V3-0N, a dreamer.
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Biohazard063
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Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by Biohazard063 »

Hi there.

I know you have a lot on your plate now with getting EL and all to work.
But if you're still trying to get the little things out.
I found this ship with a detached weapon.
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Event that it happened on:
You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.
1. Strip the ship.
2. Leave it alone.
*Picked 1*
A rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
BlueTemplar
Posts: 42
Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by BlueTemplar »

thinkpad wrote:Sleeper, would it be possible to host the CE file on Dropbox? I really don't like using Mediafire. If you can that would be great, Dropbox has a bandwidth limit of 20gb/day.
Since this is a very popular mod, what about all first page files in a torrent?
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Estel
Posts: 465
Joined: Sat Jun 22, 2013 4:03 am

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by Estel »

Sleeper Service wrote::D Exactly the same happened to me some time ago. Lanius borders in groups are definitely a serious thread. But I lover that there is always something new to learn in FTL. :)
Absolutely, and I loved it happening (well, not in the *very* moment of trying to fend off those laniuses - which, BTW, was all happening *after* I destroyed their ship :D - if you know what I mean ). It was a long time since I faled in such a spectacular way, and it was very nicely fit into the lore, such vicious boarders taking revenge for their ship.

BTW, sorry for the mess that post of mine was re readability... Never, ever, write post after full night session with FTL: :o
grafikerror
Posts: 1
Joined: Mon May 19, 2014 5:31 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by grafikerror »

These is soo many new items, events , augments !
Is there any WIKI available for this mod ?
BlueTemplar
Posts: 42
Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by BlueTemplar »

Minor bug :

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I got the "humanoid crewmember leaving" quest at the start of the sector by talking with Eddy, then picked up Philipa in the sector, and arriving at the quest location it's Philipa that went away.
Kiloku
Posts: 66
Joined: Mon Nov 19, 2012 5:52 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by Kiloku »

As far as I know, the events can't check which crewmember you were talking to or had in your crew, only their species.

That's a limitation of how the game itself works. In the first event it was set to check if there was a humanoid in your crew. In the second event, it was set to remove a humanoid crewmember. It can't distinguish which it should be.
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BlueTemplar
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Joined: Tue Apr 15, 2014 11:48 pm

Re: FTL Captain's Edition 1.214c/Inf 1.214b/EL 1.213

Post by BlueTemplar »

Ok. At least it didn't swords-to-plowshares-ed a Lanius this time...
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.215/Inf 1.215/EL 1.215

Post by Sleeper Service »

OK, minor update again, mostly to get theses meta warnings on the artillery system into EL as well.

CE Update 1.215
- Cooldown of the standard focus beams slightly increased
- Gunboat class gibs fixed
- Some small fixes
- Rock Missile Barge fourth weapon mount properly attached

CE Infinite 1.214
- Changes of CE 1.215 imported

CE Endless Loot 1.215 for CE and CE Endless Loot 1.215 for CE Infinite
- Changes of CE 1.215 imported
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
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