Russian Rockman wrote:You seem to be making some great progress on the ships. I am impressed especially since you said you've never done anything like this before. I would never be able to design something like that from scratch, not even on paper.
Thanks! Actually, there's this one ship that I made before starting everything... I didn't really like how it turned out... I think it could be added in the game as an easter egg or something.
Russian Rockman wrote:Anyway, I hope that you can update the images using techniques like this in the future, if there is anyone out there that actually knows how to do stuff art related and Gimp or Photoshop related I'm sure they could help you make something awesome by just adding some effects to the designs you've already done.
I really like how they turned out, but as Gencool said, the filters kinda distance the artstyle between LTA and FTL a bit more. I'm not sure how you added the lighting effects though... maybe there's an option that i missed. That didn't stop me from testing stuff out! This is what i came up with:
Using the warp thingy in filters, I was able to make the weave effect move along the balloon, for a more three dimensional effect. I applied a motion blur to the wooden part of the ship because I thought usually the wood planks are horizontal. I also tried to add more shadowing and applied a enhance color thing after everything was done.
Here's another one with only the balloons that are filtered:
And here's the original for comparison:
Tell me which version you guys prefer and if I should apply more filters or something!
Russian Rockman wrote:There is also THIS MOD: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=24541 That adds more detailed crew portraits. It looks like I was wrong to think that the portraits use the first frame of the walk animation, so we might be able to have crew portraits for the different automatons and people which will add even more detail to the mod.
I saw that mod! I think it opens up a lot of options for the crew... We might be able to get those goggles and monocles after all!
Russian Rockman wrote:Honestly, all this graphical stuff is way harder than the .xml stuff I'm used to. Luckily everyone is excited about this mod concept, otherwise I don't think it would ever get finished.
Yeah, without all the excitement I don't think the mod development would've lasted very long.
Gencool wrote:The smaller ships, I forgot to say, are gorgeous.
Love the pirate re-colourings too!
Thanks a lot! I wasn't sure if the pirate marking's color should be the same as FTL though... but I think it turned out rather nicely.
Gencool wrote:I hadn't thought of automatons, honestly, but I /had/ thought of the rock/heavy/gaurd dude, who I imagined rolling up and down them like a vertical train...
Another alternative would be to have the repair drone move along rails similar to portal 2's Wheatly...
Wheatly!!! I'm not sure how the animations would look though... would the railings work the same way as the ladders, appearing when the drone is there?
Gencool wrote:Also, with the portrait thing, I had thoughs on making them as 'downtime' sprites, so helmets removed etc.
They don't animate in the hanger, but I admit I never tried to see if they did in the crew slot of Ship...
If they animate in the crew slot, it could make for interesting idle animations...
R4V3-0N wrote:rock should be some guy who's heavily armored. like very heavily armored.
It will make it look more sense. Not just because of his extra health, but a bit into it's slow speed and fire proof.
And it would be able to climb ladders!