WARNING!
I'm unsure of the compatibility with AE, and I'm also unsure of whether or not it's possible to get the mod working.
Hello all. My name is Halo, I'm new to modding FTL, but I think I have a pretty good idea for a mod. I'm currently working on troubleshooting the mod, but I'm not sure it'll work the way it is. It is meant to add two weapons, three augments, and a new race, all on a new ship that is based on the Kestral B variant. Now, the mod should work if I'm not mistaken, I'm following the tutorial by Vanguard Of Valor, but without adding custom animations or sounds. Now, the mod may seem overpowered, but it is meant to be, as it is supposed to be an experimental cruiser developed before the fall of the first rebellion, but only one prototype was ever made. Anyway, I'll put the XML code here in hopes of someone giving me some help with debugging the code. (I've removed the augments and custom race for now, and will add them to the code once the ship and weapons are working.)
NOTE: I am using Superluminal to make the ship itself, and I am unsure is the mod is even compatible with AE.
Code: Select all
<weaponBlueprint name="BEAM_4">
<type>BEAM</type>
<title>Scythe Beam</title>
<short>Scythe Beam</short>
<tip>tip_beams</tip>
<desc>This experimental beam was designed by the federation after the fall of the first rebellion to be used with the Halo Cruiser.</desc>
<tooltip>Large beam that does 5 damage per room.</tooltip>
<damage>5</damage>
<ion>5</ion>
<sp>5</sp>
<fireChance>5</fireChance>
<breachChance>5</breachChance>
<stunChance>5</stunChance>
<cooldown>10</cooldown>
<power>1</power>
<cost>700</cost>
<bp>12</bp>
<speed>50</speed>
<rarity>0</rarity>
<length>200</length>
<image>beam_contact</image>
<launchSounds>
<sound>beam2</sound>
</launchSounds>
<weaponArt>beam_3</weaponArt>
<iconImage>beam</iconImage>
</weaponBlueprint>
<weaponBlueprint name="LASER_HEAVY_3">
<type>LASER</type>
<title>Archon Lazer</title>
<short>Archon L.</short>
<tip>tip_laser</tip>
<desc>This experimental lazer fires twelve shots in quick succession, each dealing 4 damage.</desc>
<tooltip>Fires 12 heavy lazers, 4 damage each with high chance of fire and breaching.</tooltip>
<damage>4</damage>
<shots>12</shots>
<sp>0</sp>
<fireChance>5</fireChance>
<breachChance>5</breachChance>
<stunChance>5</stunChance>
<cooldown>20</cooldown>
<power>1</power>
<cost>700</cost>
<bp>12</bp>
<speed>100</speed>
<rarity>0</rarity>
<image>laser_heavy1</image>
<launchSounds>
<sound>heavyLaser1</sound>
<sound>heavyLaser2</sound>
<sound>heavyLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull1</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_heavy_2</weaponArt>
<iconImage>heavyL</iconImage>
</weaponBlueprint>
<shipBlueprint name="PLAYER_SHIP_HARD" layout="kestral_2" img="kestral_2">
<class>Kestrel-II Cruiser</class>
<name>Halo Cruiser</name>
<desc>This ship was originally meant to be used in the first rebel fleet, but was never put into production. This prototype was taken by the Federation after the fall of the first rebellion, and was outfitted with highly experimental weaponry.</desc>
<systemList>
<medbay power="3" room="0" start="true" img="room_medbay_4">
<slot>
<number>-2</number>
</slot>
</medbay>
<shields power="20" room="2" start="true" img="room_shields_9">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</shields>
<oxygen power="3" room="3" start="true" img="room_oxygen_11"/>
<teleporter power="3" room="4" start="true"/>
<engines power="8" room="5" start="true" img="room_engines_3">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</engines>
<doors power="3" room="7" start="true" img="room_doors">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</doors>
<pilot power="3" room="9" start="true" img="room_pilot_3">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</pilot>
<weapons power="8" room="10" start="true" img="room_weapons">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
<sensors power="3" room="11" start="true" img="room_sensors_2">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</sensors>
<cloaking power="3" room="12" start="true" img="room_cloaking_2"/>
<drones power="8" room="13" start="true" img="room_drones_12"/>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>4</droneSlots>
<weaponList count="4" missiles="99">
<weapon name="LASER_HEAVY_3"/>
<weapon name="LASER_HEAVY_3"/>
<weapon name="BEAM_4"/>
<weapon name="BEAM_4"/>
</weaponList>
<droneList count="4" drones="99">
<drone name="DEFENSE_2"/>
<drone name="REPAIR"/>
<drone name="COMBAT_2"/>
<drone name="COMBAT_ION"/>
</droneList>
<health amount="4000"/>
<maxPower amount="4000"/>
<crewCount amount="3" class="zoltan"/>
<crewCount amount="1" class="human"/>
<aug name="CRYSTAL_SHARDS"/>
<aug name="ENERGY_SHIELD"/>
<aug name="NANO_MEDBAY"/>
</shipBlueprint>
Once I get the mod to work, I'll make it available for download.
Thank you in advance,
~Halo