[SHIP][WIP] The Arrowhead [v0.1]

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Draco556
Posts: 13
Joined: Sat Dec 21, 2013 3:32 pm

[SHIP][WIP] The Arrowhead [v0.1]

Post by Draco556 »

Hello FTL Forum.

This is my new ship, the Arrowhead

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The reason i am putting it in Mod Development is because, i suck at FTL, especially boarding ships, so i need someone to help me balance it. So please tell me if i have done something wrong or it needs to be nerfed/buffed. Any other criticism would also be appreciated :D .

Download: http://www.mediafire.com/download/l8j73 ... owhead.ftl

Note: Replaces the lanius cruiser type A.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: [SHIP][WIP] The Arrowhead [v0.1]

Post by Sleeper Service »

That is some simple but effective splicing you did there. Looks great! How big does the shield bubble get though? Cause that can cause some problems if it is bigger than your screen or overlapping with the enemy window (allowing enemy projectiles to spawn inside your shield and bypassing it completely.)

Considering the Loadout and Balancing:
Orienting it closer to either Mantis A or B might be a safe bet for the start. Right now, the ship is much more vulnerable than both of these ships cause it lack the offensive capabilities of Mantis A (bombs) and the defensive ones of Mantis B (lvl 2 shields and defense drone). The starting weapon it gets is basically only useful for taking down Zoltan shields, which the augment takes care of anyway.
IMO taking the weapon away and giving it a defensive boost would be more interesting for the ship, as it can already deal easily with auto scouts due to Lanius crew. There are few dodge/stealth based boarding ships yet, so that might be something to consider.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Draco556
Posts: 13
Joined: Sat Dec 21, 2013 3:32 pm

Re: [SHIP][WIP] The Arrowhead [v0.1]

Post by Draco556 »

Thanks for the reply Sleeper Service! Really appreciate the ideas. :D
I'm going to do some more defensive stuff as soon as i can.

I have tested it a bit. The shield is big enough to fit the whole ship, but the projectiles don't spawn inside it.
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