Sleeper Service wrote:stargateprovider wrote:Wow, I didn't know that. I had no idea on the enemies either so thanks for the tip, but how exactly do I make the blue options so that no matter how many system power I have, only one choice appears? Because if I have 9 system power, won't the optons for 1 ,3 and 5 power bars also appear?
You can check some vanilla events to see how that works. Some events have different blue options for each level of cloaking or hacking for example, but there is a tag that makes only one of the option appear. If you do not control enemy scaling somehow yourself, then enemies won't get stronger at all. The player would be forced to continuously fight sector one enemies.
I didn't know that either, about the forcing of blue options, it was technically possible before AE, but not in the same way. That could be very useful! Now you could implement those 3 way crew conversations in CE people were requesting a long time ago, that would be just freaking awesome.
Blue options seems like the best way to go for scaling but I'm not sure what I could be connected too... Perhaps it could be connected to engines! You could just upgrade that for a minimal amount when you're ready to fight stronger enemies and thus get higher rewards.
I didn't know you actually needed engines and piloting to press the Wait button, but it makes sense. I would say you should just have every event disable engines and give the ship only 1 starting engine power. After the event is over they will come back online and you can press wait, but that will keep your station from "dodging" since that doesn't quite make sense on a station. (Stealth makes you go into another dimension partly so thats why you can evade, seriously read the tooltip in vanilla it says that). You can also remove all fuel after each event.
So rerolling stores does work? When I did that it crashed, but maybe it works differently if you're waiting. Creating a store twice in the same event doesn't work.
For "trading" are you planning on having a system like CE? That would be pretty interesting. Actually it would be funny if you bought something from them and they didn't actually give it to you There fore "upsetting the balance of the universe" and forcing you to have to attack them before they charge their FTL. Oh the irony...
You know... You don't have to delay the Rebel fleet for 10000 jumps. If you delayed them for only say... 60-80 jumps you could actually fight a "Boss" and "win" (morally) when the Rebel fleet catches up!!!