Wishful modding

Discuss and distribute tools and methods for modding. Moderator - Grognak
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shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Wishful modding

Post by shadowcrust »

I'd like a mod that changes nothing about gameplay, no new content, no new ships, no "balancing". I'd like a mod that keeps better track of stats, like showing all runs instead of the five best of each ship type, and that remembers for each displayed run the session stats and the achievements that were gained during that run, if any. I'd also like stats calculated for each ship type and cruiser type, e.g. win/lose ratio.

What would also be interesting to have would be a moral tracker; core FTL (AE) does not give points for nice behaviour (as to not enforce "nice" play), but it would be good to see at the end of each run if you were trying to help, or were trying to be more evil than the rebels could ever be. For example, you get 5 moral points (different and independent from the points calculated from beaconds, scrap and defeated ships) for agreeing to fight the spiders, 10 MP for actually defeating them, and -5 if you decline. 10 MPfor agreeing to surrender, -5 for declining (-10 for declining to the surrender of the Lanius), -20 for each crew burnt to death. So you still keep the old scoring system intact and unchanged, but have an additional moral score.

Is this possible or already done?

Thanks!
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Kieve
Posts: 944
Joined: Tue Sep 18, 2012 2:21 pm

Re: Wishful modding

Post by Kieve »

There's no function to define and track variables through events. I won't say it's "impossible" as you could modify events with a morality component, but the ability to track those choices would be so convoluted and messy that the result would not validate the effort involved. You certainly can't just declare and set a variable like "MP," and actions like crew burning to death are impossible to track, so even in such a system where you could get the thing at least halfway functional through event choices, it'd have a lot of gaps that simply can't be accounted for.

So... to sum up, no this isn't really possible.
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Wishful modding

Post by shadowcrust »

Alright, and what about the fine-grained stats? Seems like a scrollable list of runs wouldn't be too hard to implement, but maybe that's also a core functionality inaccessible for modding? The recorded session stats would probably go into a modified profile file.

Thanks for the answers!
New Guy
Posts: 40
Joined: Sun Apr 20, 2014 8:00 am

Re: Wishful modding

Post by New Guy »

Unfortunately, the best we can mod are Events, Ships and Weapon (+animation) files. We could technically use a different graphic for the score menu, but ultimately something like a scroll bar is impossible to do due to it being a hardcoded feature.
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[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Wishful modding

Post by shadowcrust »

Ah, that's a pity... but thanks for the information!
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