rannl wrote:
Flak guns seem like an interesting concept. But keeping in mind that they should be 0 damaging weapons, and that they take up a weapon slot, maybe they can be 0 power weapons? Think of it as sacrificing a weapon slot in order to get a chance to negate defense drones.
0 power weapons would be cool, but unfortunately they behave strangely from my testing.

Like for some unknown reason they may continuously display the firing animation, but never actually shoot.
However! 0 power drones are entirely possible and work just fine. I think "flawless" 0 power anti-personnel and system repair drones would be really neat. At least in IL if nothing else.
And thank you

Glad someone likes my ideas within the ramblings. That means a lot coming from you rannl. I really like this game! Guess because I'm a real sci-fi nerd.
Sleeper Service wrote:
Having the swarms as true AoE weapons creates some limitations on how their damage is handled. With multiple projectiles there is less room for small damage and the damage of the Ogre for example could simply not be replicated this way. IMO area targeting missiles won't look that great if they have very few projectiles, so I don't think that reworking the low tier swarms would even be an improvement. Event the titan would just have four projectiles and their unique damage reduction to systems could no longer be applied. There already is the Missile Flak that pretty much behaves exactly like what you suggested by the way. Did you play with that so far?
On the other changing swarms to BURST type might even out their rarity better. So that might be helpfull, but damage and projectiles would remain the same.
I have not come across the scatter missile flak actually. I did finally find an adaptive beam though and it was sweet!
I'm still trying to understand how BURST weapons work. I guess drones only shoot down the "big" pieces of scrap that actually deal damage, and they never fire on the "fake" projectiles. I thought that because of the "fake" projectiles you could create some interesting "scattering" effect for the scatter missiles. But couldn't you even just have a single "real" projectile among all the fake ones. The amount of real projectiles would just separate the different tiers of scatter missiles apart, as it would be harder for defense drones to shoot down all the missiles of the more advanced ones, which is the whole point. I just find it weird now that scatter missiles are essentially less practical than the generic multiple shot missile launchers. You have a better chance of getting one pert python shot through by firing two missiles than you do of getting damage through with a scatter missile that essentially fires a hundred little missiles.
IF, the scatter missiles were made AOE though, then they should still be able to only hit one room. That way they'd still be different from the actual flak type scatter missile that Sleeper already made.
It is really hard to gauge how enemy's generate their weapons. I imagine Sleeper has the best grasp on this though, considering this mod adds so many freaking weapons and isn't actually "imbalanced". If you think you could, Sleeper, I would really like to see you write a guide on adding new weapons to the enemy lists.