we coming up with AE CE weapon ideas?
What about a inferno flak cannon? high chance of fire, wider spread, more projectiles and does system (or no) damage instead of normal damage?
Oh, also a beam that can only hit 1 room/ tile that penetrates shields (or some layers), high stun chance.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- R4V3-0N
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
R4V3-0N, a dreamer.
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
We already have the thermal plasma weaponry. Flak based, 5ish projectiles of flaming damageless fury.
E: Can we make a focus beam that focuses for at least a second before disappearing? it should still be a single room weapon tho.
PS: those things are quite overkill, what with not being able to miss and relatively low cooldowns
E: Can we make a focus beam that focuses for at least a second before disappearing? it should still be a single room weapon tho.
PS: those things are quite overkill, what with not being able to miss and relatively low cooldowns


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[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
- Sleeper Service
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Unfortunately not. I would have done this to begin with if it had been possible. This is related to that beams are only displayed as long as they are traveling along their path. One pixel beam path = Extremely short beam display. Longer paths, even just two or three pixels, allow to damage multiple rooms and are therefore not desirable.New Guy wrote:E: Can we make a focus beam that focuses for at least a second before disappearing? it should still be a single room weapon tho.
Last edited by Sleeper Service on Sun Apr 20, 2014 8:00 pm, edited 1 time in total.
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
So I suppose no matter how much you tweak the travel speed of the beams, it's technically impossible without risking an exploit? Sad. 
E: Wait why am I assuming beam travel speed is modifiable?

E: Wait why am I assuming beam travel speed is modifiable?

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[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Dear mod creator
i have had a problem when loading the game, as in when i load the game and it apears to load fine but then as it would go onto the main menu it comes up with:
assertion failed
Program: ...
file: src/rapidxml/rapidxml.hpp
line: 1383
Expression: text
for more information on how your program can cause an assertion failure, see the visual C++ documentation on asserts
(press retry to debug the application - JIT must be enabled)
for anyone wondering, the load order is as it should be:
better planets and backgrounds_v1.3.1
FTL Captains Edition 1.205b
CE BPaB Compatability patch 1.0
CE Additional music addon 1.203
CE infinate addon 1.205
CE Endless loot addon for CE infinate 0.95
CE non-EL enemy loadouts addon 1.0
CE player ship vanilla loadouts addon 1.204
(those are the only mods i have in the manager)
however when i validate the mods, i find some of them have problems so if that is it then pleasea say so
i cant figure out what i have done wrong, if anything. if i have missed anything important out please let me know
or if i have missed any mods out.
i have had a problem when loading the game, as in when i load the game and it apears to load fine but then as it would go onto the main menu it comes up with:
assertion failed
Program: ...
file: src/rapidxml/rapidxml.hpp
line: 1383
Expression: text
for more information on how your program can cause an assertion failure, see the visual C++ documentation on asserts
(press retry to debug the application - JIT must be enabled)
for anyone wondering, the load order is as it should be:
better planets and backgrounds_v1.3.1
FTL Captains Edition 1.205b
CE BPaB Compatability patch 1.0
CE Additional music addon 1.203
CE infinate addon 1.205
CE Endless loot addon for CE infinate 0.95
CE non-EL enemy loadouts addon 1.0
CE player ship vanilla loadouts addon 1.204
(those are the only mods i have in the manager)
however when i validate the mods, i find some of them have problems so if that is it then pleasea say so
i cant figure out what i have done wrong, if anything. if i have missed anything important out please let me know
or if i have missed any mods out.
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- Posts: 40
- Joined: Sun Apr 20, 2014 8:00 am
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Don't think there's a problem with your mod order, but I'm interested about which mod caused an invalidation?

======================
[WIP] Federation Strike Cruiser | Progress: 100% Art, 0% Coding
(Project pending until Superluminal2)
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Your backup files are probably corrupted. Try deleting the SMM .dat.bak files in the backup dir, and try to patch the mods again, WITHOUT the mods BP&B and CE BP&B compatability patch.gamingshadowwolf wrote: assertion failed
for anyone wondering, the load order is as it should be:
better planets and backgrounds_v1.3.1
FTL Captains Edition 1.205b
CE BPaB Compatability patch 1.0
CE Additional music addon 1.203
CE infinate addon 1.205
CE Endless loot addon for CE infinate 0.95
CE non-EL enemy loadouts addon 1.0
CE player ship vanilla loadouts addon 1.204
(those are the only mods i have in the manager)
If this fails, you might have to reinstall FTL to get fresh dat files, then retry the SMM patching.
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Game crashes after loading. What should i do?
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- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Checkout the troubleshooting section at start of OP at the 1st page of this thread.Derpington wrote:Game crashes after loading. What should i do?
If you still have errors/failures, post your loaded mod order and a detailed screenshot of the failure.
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Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95
Hi, LOVE the Mod!
I noticed that a light laser shot through my Zoltan shield and damaged my hull. Looking though the pictures it looks to be "ba_laser_light_2" .
I imagine that Zoltan shield should block it, no? Is this intentional or a bug?
Thanks!
I noticed that a light laser shot through my Zoltan shield and damaged my hull. Looking though the pictures it looks to be "ba_laser_light_2" .
I imagine that Zoltan shield should block it, no? Is this intentional or a bug?
Thanks!