I just tried making a weapon with it, and I like it. I like it a lot.
I wonder how effective a missile launcher that doesn't use ammo, recharges every 7 seconds, doesn't deal damage and fires twice in a row, and takes 1 power to charge with no other effects will do in combat.
Those defence drones are going to cry.
[TOOL][WIP][AE] KloAl's FTLAutoMod of greatness
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
Glad your happy!InventorRaccoon wrote:I just tried making a weapon with it, and I like it. I like it a lot.
I wonder how effective a missile launcher that doesn't use ammo, recharges every 7 seconds, doesn't deal damage and fires twice in a row, and takes 1 power to charge with no other effects will do in combat.
Those defence drones are going to cry.

phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
32 BIT version is actual!!
This should fix all the problems! if you do have any more make sure you post them!

phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
@a unix executable, all i have to do is once again grab my laptop, go to Ubuntu and recompile on Codeblocks on it so yea tomorrow*!TaxiService wrote:Pretty cool!Any chance to see a unix executable version in the near future?
*Dates are not guaranteed
phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
Thanks, it works now. Btw, will it be possible to create events soon as well?
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
I was hoping to try events after polishing weapons up a bit, now that it works what do you think of it?stargateprovider wrote:Thanks, it works now. Btw, will it be possible to create events soon as well?
phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
A few things you probably should change for when the text file is generated, so that it is like the vanilla FTL weapons.The weapon art and icon image go at the bottom of the blueprint, under the sounds, along with </weaponBlueprint>. That's it, and I will put a link to this in my thread, so that more people see this, because it's really good.
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
Thanks! and also i don't think the order of tags is really that important, there order is mostly like it is because of how i coded it, the more complex "list" like tags for the sounds at the bottom and all the simple stuff before it.InventorRaccoon wrote:A few things you probably should change for when the text file is generated, so that it is like the vanilla FTL weapons.The weapon art and icon image go at the bottom of the blueprint, under the sounds, along with </weaponBlueprint>. That's it, and I will put a link to this in my thread, so that more people see this, because it's really good.
phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878
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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
It's nice, I made a Hitler Bomb weaponKloAl wrote:I was hoping to try events after polishing weapons up a bit, now that it works what do you think of it?stargateprovider wrote:Thanks, it works now. Btw, will it be possible to create events soon as well?

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Re: [NEW][TOOL][WIP] KloAl's FTLAutoMod of greatness
Well OK then...should update and fix the 64bit version problem, and add AE tags here in a bit.stargateprovider wrote: It's nice, I made a Hitler Bomb weapon
phasers are red, disruptors are green, the Borg were better in TNG if you know what i mean.

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878

FTLAutoMod AutoMagicly modding since Apr 17
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23878