[WIP] Halo 4 : Broadsword ship

Distribute and discuss mods that are functional. Moderator - Grognak
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Revenant721
Posts: 5
Joined: Wed Feb 20, 2013 9:51 pm

[WIP] Halo 4 : Broadsword ship

Post by Revenant721 »

Greetings FTL and Halo fans! I've fallen in love with this game since I first played it and am surprised with how talented and large the modding community is, so I decided I'd get a piece of the action :D

As this is my first custom-from-the-scratch ship, I want it to look and function well and will probably take a few weeks to finish it (due to school) and release my first version.

Version 1.1 Download (No Gibs and strangely off-centered)
http://www.mediafire.com/?4kkc7qyqfb5fug7

EDIT: I've started reworking the overall ship with a new room layout and a new appearance to better suit FTL. I'm keeping 1.1 here for those that do not use AE, I'm currently having issues making the new version work due to the out-dated Superluminal... I will post pictures of the new sprite though.

Progress: 80%
  • To-Do List:
  • Completed- Base sprite
  • In Progress- Gibs (0/5)
  • Completed- Cloak
  • Completed- Floor
  • Completed- Room Layout
  • Completed- Weapons and Systems
  • Completed- Custom Shield
  • Having Issues- Pack it up and test
OLD SPRITE
Base Sprite -
BS1.png
New Sprites
broadswordremake.png
broadswordremake_shield.png
Last edited by Revenant721 on Sat Apr 19, 2014 3:12 am, edited 4 times in total.
Baldwebby360
Posts: 15
Joined: Wed Dec 26, 2012 8:46 am

Re: [WIP] Halo 4 : Broadsword ship

Post by Baldwebby360 »

I'll keep an eye on this.
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
DauntlessK
Posts: 58
Joined: Tue Feb 19, 2013 2:09 am

Re: [WIP] Halo 4 : Broadsword ship

Post by DauntlessK »

Looks really nice. I like the artwork a lot. Me and LordofHam are working on a halo mod (Along with my project, see sig) but that will feature the Pillar, UNSC frig and covenant cruiser.

Also since this is a WIP it probably should be under "mod development" not "working mods" section.
Image
Revenant721
Posts: 5
Joined: Wed Feb 20, 2013 9:51 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by Revenant721 »

DauntlessK wrote:Looks really nice. I like the artwork a lot. Me and LordofHam are working on a halo mod (Along with my project, see sig) but that will feature the Pillar, UNSC frig and covenant cruiser.

Also since this is a WIP it probably should be under "mod development" not "working mods" section.
I had been hoping to work on a Covie Corvette after I made the Broadsword haha :P
And I wasn't sure since the description for "Mod Development" is "Discuss and distribute tools and methods for modding" :|
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by UltraMantis »

Usually mod are in "Development" until they reach a playable stage at least. With or without links. However more often modders go straight to "Working Mods" and iron out the kinks there.

It's an informal rule. :)

For now, i will move the topic to Development until you are ready to provide a working, playable version. When that happens, post in the topic or PM a moderator to request a topic move.
Report spam using the handy Report Button Mod.
ArmedKevin117
Posts: 42
Joined: Sun Apr 07, 2013 8:50 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by ArmedKevin117 »

Hey, 2 things about your ship. (Which is very nice, BTW).
1. The medbay, center corridor, and engine room, not being room sizes built into the base game, have inaccurate room images for no O2. Also, such a large medbay on a fighter is somewhat inaccurate, even ported to FTL.
2. The off-center thing is actually easy to fix. Just go into Superluminal and select calculate optimal offset.
Hope to see this one keep going.
Revenant721
Posts: 5
Joined: Wed Feb 20, 2013 9:51 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by Revenant721 »

Oh jeez, it's been a long time... I had completely forgotten about this project, but I'm starting it up again. I'll be building the ship files from scratch to see if I can improve it overall, but the sprites themselves will relatively stay the same.
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by ScubaSteve3465 »

I would actually love to use a Star Trek or Halo ship mod. Sadly all of them are just cut and pasted from other games instead of drawn. Whats the point of having one of your favorite ships if its COMPLETELY different from the rest of the game in terms of color/design? Maybe if you draw over your original image using something more in line with FTL it would be easier to change?
Revenant721
Posts: 5
Joined: Wed Feb 20, 2013 9:51 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by Revenant721 »

ScubaSteve3465 wrote:I would actually love to use a Star Trek or Halo ship mod. Sadly all of them are just cut and pasted from other games instead of drawn. Whats the point of having one of your favorite ships if its COMPLETELY different from the rest of the game in terms of color/design? Maybe if you draw over your original image using something more in line with FTL it would be easier to change?
I actually did that for the new version of the ship. Sadly due to the old version of Superluminal, I am unable to upload a function version at this time but I have everything planned out.
(Edited the main post with new details and sprites)
ArmedKevin117
Posts: 42
Joined: Sun Apr 07, 2013 8:50 pm

Re: [WIP] Halo 4 : Broadsword ship

Post by ArmedKevin117 »

Were you aware that the current version of Superluminal is functional for AE?
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