[SHIP] [FIXED] GrayGhoul v1.1

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Voltion99
Posts: 13
Joined: Tue Apr 15, 2014 11:26 am

[SHIP] [FIXED] GrayGhoul v1.1

Post by Voltion99 »

Hello, my name is voltion99 and I've been getting some weird errors when I tried to run my mod I created.
Link to original topic (Version 1.0) http://www.ftlgame.com/forum/viewtopic.php?f=11&t=23837

Anyway since I posted the dl link I have tried to do the following:
-Make a custom Hull
-Make a custom Floor
-Make custom Gibs (Note I haven't tried the game with the Gibs in the mod yet, you can ignore this.)

Sense this was my first mod I decided to use FTLEdit by Darkfrost to make the floor plan and the doors correct. (I was using this guide: http://toothycat.net/~hologram/FTL/Ship ... orial.html for directions. Because this program was made pre-AE I had to leave the the hacking, mind control, and battery rooms empty. Anyway I was at the shields part of the mod when I decided to test the darn thing, however when I loaded up SMM it said the metadata file wasn't loading for the .FTL file, I kept the same file structure as the original mod so I was very confused on why it wasn't working. Then when I patched the game an ran it the ship wasn't showing up in the correct spot or at all (Slug A). I used the SMM tool for validation and I came up with this:
Image
That error was weird because I have never encountered it before, nor heard of it. I'm fairly certain though that it was probably caused by me missing a / somewhere in the blueprints.xml file or miss typed something. I'm sure most of you here know more than me about modding and would know the cause.

Here is the file: https://sourceforge.net/projects/thegra ... l/download
If you need any other info please tell me.
Last edited by Voltion99 on Thu Apr 17, 2014 6:13 pm, edited 1 time in total.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [SHIP] [BROKEN] GrayGhoul v1.1

Post by kartoFlane »

The problem is that your entire mod is contained inside the GreyGhoul folder -- a top level folder that SMM does not recognise (as indicated by the validate report). The data, img and mod-appendix folders need to be the top-level folders.

Also, FTLEdit is known to have messed up offset calculation. You might have better luck with my editor, Superluminal, although it hasn't been updated to AE, either (yet).
Superluminal2 - a ship editor for FTL
Voltion99
Posts: 13
Joined: Tue Apr 15, 2014 11:26 am

Re: [SHIP] [BROKEN] GrayGhoul v1.1

Post by Voltion99 »

kartoFlane wrote:The problem is that your entire mod is contained inside the GreyGhoul folder -- a top level folder that SMM does not recognise (as indicated by the validate report). The data, img and mod-appendix folders need to be the top-level folders.

Also, FTLEdit is known to have messed up offset calculation. You might have better luck with my editor, Superluminal, although it hasn't been updated to AE, either (yet).
Thank you for your reply, I knew the answer was simple. When your editor is updated I'll give it a try.
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