[SHIP] The Gray Ghoul

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Voltion99
Posts: 13
Joined: Tue Apr 15, 2014 11:26 am

[SHIP] The Gray Ghoul

Post by Voltion99 »

Hello, this is my first post and mod on this site. I learnt a lot when I decided to make this mod. I hope you guys like it.
Based off a weird moment from Dark Twinge's livestream.

The Gray Ghoul
A search for information on the ships computer about its former owner yielded no results, however it appears to be outfitted for mining.

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This ship might seem a bit unorthodox, however it's still playable. It has level 3 engines, 3 mini beams, 1 ion blast, piloting 2 and sensors 2. Seem a bit OP? Don't worry, its drawbacks are it only has 6 reactor power to start, it doesn't have a medbay and its drone system only has one weapon slot.

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I found out during my brief play testing that this can lead to some interesting fights. My favorite tactic is using the ion blast to get past level 1 shields, then using Mini beam 1 to keep those shields down, I finish them off with Mini beam 2 and 3. Off course the first sector is easy, but you will probably find that if you do not upgrade the reactor you are left with very low power to spare, often this means shutting down a mini beam to keep your engines alive, which only leaves you vulnerable longer.

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Here I upgrade the reactor to have 2 more power available.

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Here I upgrade the battery to have 2 more temporary power NOTE: It is 10 scrap more expensive to do this.

Above are two possible ways you may upgrade for more power, however be warned that early on it is much better to just upgrade the reactor outright then to upgrade the battery. Overtime though this flips and it is less expensive to buy 2 power for the battery then for the reactor. Also, it might help if you use the battery power on things that you won't need 100% of the time (Ions, Oxygen, and Engines)

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One of the possible endings to your ship

Note: Type B is a modified version of the ship for compatibility on pre-AE games. It removes the battery and replaces it with 2 reactor power. This makes the ship much easier.

Download:
v1.0a - https://sourceforge.net/projects/thegra ... l/download
v1.0b - https://sourceforge.net/projects/thegra ... l/download
Change log:
v1.0ab - Initial release

Plans:
-Change ship floor plan.
-Change how you unlock the Slug A to fit the description.
-Balance the ship depending on what people think of it.
Last edited by Voltion99 on Wed Apr 16, 2014 8:21 pm, edited 7 times in total.
Wheetoz
Posts: 3
Joined: Thu Aug 29, 2013 6:56 pm

Re: [SHIP] The Gray Ghoul

Post by Wheetoz »

Looks like a nice ship, but surely you're a little screwed if the enemy ship has more than one shield? :?
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: [SHIP] The Gray Ghoul

Post by Sleeper Service »

By that time the player should have been able to get hacking or another weapon. The load out is pretty viable I'd say, would probably even work with just two beams.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: [SHIP] The Gray Ghoul

Post by ScubaSteve3465 »

Is this ship AE compatible or Pre-AE?
Voltion99
Posts: 13
Joined: Tue Apr 15, 2014 11:26 am

Re: [SHIP] The Gray Ghoul

Post by Voltion99 »

ScubaSteve3465 wrote:Is this ship AE compatible or Pre-AE?
I guess I hadn't specified.
This mod technically works with pre-AE, however you wont have the extra battery and it won't have that extra 2 power.

[EDIT] I have just added a "Type B" version of the ship, type B is 100% non AE compatible.
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