Ooops, you are right. That loadout is not intended like that.

Furtunately, you can have vanilla player ship loadouts immediately if you change your load order like this:
Code: Select all
| Any non-ship not-CE-related mods you are using
| Better Planets and Backgrounds
| FTL Captain's Edition
| CE BPaB Compatibility Patch
| CE Additional Music Addon
| CE Infinite Addon
| CE Endless Loot Addon
| CE Non-EL Enemy Loadouts Addon
| CE Vanilla Player Ship Loadouts Addon
V Any ship mods you are using
My mistske, I updated the loadorder in the OP as well... And I'll release an update soon that will fix that ship and some other stuff that was mentioned.
Regarding EL for regular CE:
I don't think that this is really feasible right now, cause yeah... it's just not very balanced. I'm not even entirely sure if the Enemy Vanilla Loadouts Addon actually works in that regard. It would also be a pain having to maintain even more little different submods, cause I have to implement any small changes I make in all of them separately. Thats no fun. Unless I figure out a subaddon that makes EL Infinite compatible with regular CE, which might be easiyer... I'll think about that...
Mr. Mister wrote:Even then, this event has less restrictions than the real flagship fight - namely, you can call it outside the eighth sector, and it isn't tied to any flagship icon dwabbling around in the map, nor will it result in a federation victory after it's completed. So you might be able to play around with it. Maybe it accepts more randomisation than the real flagship battle.
True, something might be possible with that...