question about AE
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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
question about AE
this is a bit of a stupid question, but i can't find the ship images for AE (i'm on mac). Can someone tell me where they are located?
art and coding tutorials wanted, pm if you have some good ones please!

- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: question about AE
The images have been split into several folders.
- Player ship images are located in img/ship (so no change here)
- Enemy ships now have two "versions": with glow and without glow, They are located in img/ships_glow and img/ships_noglow, respectively.
- Drones no longer have an _engine.png graphic. Instead, they all appear to be using a common engine graphic: drone_engine.png
- Glow images have been removed, now use common images that are laid over the consoles when system is manned. Location and facing of the glows for new interior images has to be defined in rooms.xml.
- misc.xml contains a lot of tooltip texts, which could be pretty damn useful for translation mods.
- tutorial.xml contains tags that define what happens in the tutorial and in what order... Could be interesting.
Superluminal2 - a ship editor for FTL
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: question about AE
This makes me want to cry it's so wonderful.kartoFlane wrote: [*]Glow images have been removed, now use common images that are laid over the consoles when system is manned. Location and facing of the glows for new interior images has to be defined in rooms.xml.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: question about AE
I fail to see what is so wonderful about this, aside from newbie modders probably won't have darkened rooms now from missing glows. There seems to be a minor issue with it right now, and I don't understand it.5thHorseman wrote:This makes me want to cry it's so wonderful.kartoFlane wrote: [*]Glow images have been removed, now use common images that are laid over the consoles when system is manned. Location and facing of the glows for new interior images has to be defined in rooms.xml.
Look at the pilot glow in one of your new Kestrel videos. The glow is one pixel too high.
Now look at the pilot glow in one of VanguardOfValor Lanius videos. It is in the correct position.
Now for the interesting part: While they use different pilot images, the consoles are in the same place, and use the same offsets for positioning the glow. So why is one in the wrong position?
This bugs me, especially since I had this 'one pixel off' issue when I updated my Egg Cruiser. I fixed it by moving it that one pixel, but that means the numbers are wrong now should they ever fix this minor error.
I wonder if glow images could be positioned outside of the room now?
edit: Now I've seen another Kestrel video where the pilot glow is correct. This seems to be an issue with individual computers like the black box issue was. I guess I'll go back to my egg ship and set the number to the correct value, even though it will be off by one pixel for some people, but correct for others. I don't like this...

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I know I said in the black box discussion topic that the game doesn't stretch images anymore because they just offset things now, but I forgot about interior images. I haven't checked to see if those still stretch, but I feel like they still would. They don't have any new offsets that I can see.
Last edited by RAD-82 on Sat Apr 05, 2014 5:56 pm, edited 1 time in total.
- 5thHorseman
- Posts: 1665
- Joined: Sat Mar 02, 2013 2:29 am
Re: question about AE
The cost (in modding time and file crud) to benefit ratio is so high on the old glow system, it's nearly infinite. I played FTL for MONTHS before modding, and did not even know that the glows were there until my first ship had dark rooms. I still don't notice them.RAD-82 wrote:I fail to see what is so wonderful about this, aside from newbie modders probably won't have darkened rooms now from missing glows.5thHorseman wrote:This makes me want to cry it's so wonderful.kartoFlane wrote: [*]Glow images have been removed, now use common images that are laid over the consoles when system is manned. Location and facing of the glows for new interior images has to be defined in rooms.xml.
Good example. A dozen or more people played with that ship for months and nobody noticed this.Look at the pilot glow in one of your new Kestrel videos. The glow is one pixel too high.
Another thing: Check the floor image on the Red Tail. There are little places for airlock doors that don't exist. This has been in the game since the beginning and nobody ever mentioned it ever. I noticed it in beta testing only because there was an "off by one" error where the floor was a little too high vertically on the screen, making the missing doors more apparent.
I was working on a series of standardized images that had station and room-specific graphics for every single room. I was going to release it to the community as a mod that would just give you access to every possible setup of consoles, room-specific stuff, and "covered walls" where you shouldn't put doors. I stopped because while the task is not that daunting for the rooms, there are 3 more images PER ROOM that would totally clutter the directory for absolutely no benefit.
Now, I can pick up where I left those images off and provide something that I hope will be very useful to the community.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: question about AE
You ninja'd my edit.
You do make a good point.
I have noticed in the past that the vanilla floor images weren't perfect for all ships.

I deleted all of my old assets, so I only have what comes with AE now.edit: Now I've seen another Kestrel video where the pilot glow is correct. This seems to be an issue with individual computers like the black box issue was. I guess I'll go back to my egg ship and set the number to the correct value, even though it will be off by one pixel for some people, but correct for others. I don't like this...![]()

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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: question about AE
you guys seem to be a little of topic...
as for my question, i know where to find the ship images. the problem is, the ftl ae stuff isn't there. they are somewhere, because ae works fine, but i can't find the images. could someone make me a download with all the ae content? (ships weapons, drones, lanius, all of it)
as for my question, i know where to find the ship images. the problem is, the ftl ae stuff isn't there. they are somewhere, because ae works fine, but i can't find the images. could someone make me a download with all the ae content? (ships weapons, drones, lanius, all of it)
art and coding tutorials wanted, pm if you have some good ones please!

- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: question about AE
Have you actually unpacked the archives after the AE update? You can do this with SMM (File > Extract dats...).
Superluminal2 - a ship editor for FTL
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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: question about AE
oh right.. for some reason i never needed to unpack the original files before AE.
art and coding tutorials wanted, pm if you have some good ones please!
