[MOD][WIP] Stargate Mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.2

Post by Morso »

When is the version 0.23 going to come out? :)
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [WIP|MOD] Stargate Ships&Events 0.2

Post by stargateprovider »

Morso wrote:When is the version 0.23 going to come out? :)
Version 0.3 is out now and all enemy ships are working.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [WIP|MOD] Stargate Ships&Events 0.3

Post by Morso »

The custom ships wont appear often..
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [WIP|MOD] Stargate Ships&Events 0.4

Post by stargateprovider »

I removed the most Home sectors (engi, rock, zoltan, slug) so the Milkyway sector should appear more often, which means you get to encounter the Stargate events more often
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.6

Post by Morso »

Yea i like this update but the default sectors still appear.
Edit: The mod doesn't work anymore.
paintPauller
Posts: 1
Joined: Wed Apr 16, 2014 8:38 am

Re: [MOD][WIP] Stargate Mod 0.6

Post by paintPauller »

What version of FTL is this working with?

Edit: finally got it to work on FTL v: 1.03.3
BTW loving i'm loving it!! cant get enough stargate!
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [MOD][WIP] Stargate Mod 0.6

Post by stargateprovider »

I'ts nice that people like it :). I'm going to update to v0.8 soon, but please give me a suggestion for a new event, I don't have many ideas right now. With the next update I will also move the mod to working mods section.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.6

Post by Morso »

There is a new event in the game where you find a rebel flagship under construction and then you have to fight it.
You should make a wraith zpm hive under construction event.
stargateprovider
Posts: 229
Joined: Thu Oct 03, 2013 1:21 pm

Re: [MOD][WIP] Stargate Mod 0.8

Post by stargateprovider »

Ok, I'll add that next time.
Right now I added AE compatibility.
Some of my FTL mods you may like, or hate, or... yeah:
Image Image
Morso
Posts: 16
Joined: Sat Mar 08, 2014 4:26 pm

Re: [MOD][WIP] Stargate Mod 0.9 (AE compatible)

Post by Morso »

Nice work! Works perfectly now :D
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