i've made a few major changes that i believe makes it look better, but the engines do look really big. unfortunately, i've done so much work on this already there is not much i can do.Ora_unit_SR388 wrote:So this splice seems to be going great! The only problem I have with it new is the fact that it seems so unbalanced. The engines just kinda look big. Still your work with the cockpit looks nice.
first properly spliced ship
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xlandar
- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: first properly spliced ship
art and coding tutorials wanted, pm if you have some good ones please!

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xlandar
- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: first properly spliced ship
alright, here it is. i believe this is going to be the final version of the ship, with a few possible color scheme changes (and a type B). hope you guys like it!


art and coding tutorials wanted, pm if you have some good ones please!

- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: first properly spliced ship
I definitely do! Looks really fast now. Great job! 
(oops, glow outlines of the recently changed hull parts are still there, you might want to remove these and add a new glow for the entire ship. Drop shadow in gimp works well for that...
)
(oops, glow outlines of the recently changed hull parts are still there, you might want to remove these and add a new glow for the entire ship. Drop shadow in gimp works well for that...
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xlandar
- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: first properly spliced ship
oh yeah... oops. i'll do that. gonna start work on a type be and some gibs now!
What type of ship do you guys think this should be? it's going to definitely have lots of engines and a teleporter ( i will explain why) but what do you think it should have in the form of weapons?
What type of ship do you guys think this should be? it's going to definitely have lots of engines and a teleporter ( i will explain why) but what do you think it should have in the form of weapons?
art and coding tutorials wanted, pm if you have some good ones please!

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MightyKebab
- Posts: 90
- Joined: Sun Dec 15, 2013 3:00 pm
Re: first properly spliced ship
It could be an Infiltrator-like ship. Cloak, quickly get behind enemy lines, cause distruptions harmless to the ship and take it intact etc. And for that it should mostly have Ion weapons and custom no-hull-damage weapons like RAD-82's shield piercing, system damaging "Hacking Beam". You could also make a CE version of the ship, I'd love to spam effectors on my foes!xlandar wrote:oh yeah... oops. i'll do that. gonna start work on a type be and some gibs now!![]()
What type of ship do you guys think this should be? it's going to definitely have lots of engines and a teleporter ( i will explain why) but what do you think it should have in the form of weapons?
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xlandar
- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: first properly spliced ship
an Infiltrator is a good idea actually, i don't think i'm going to do that for the vanilla ship, but i will make a CE version with effectors.
art and coding tutorials wanted, pm if you have some good ones please!

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_Leguan12_
- Posts: 22
- Joined: Sat Feb 15, 2014 8:38 am
Re: first properly spliced ship
You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds 
(recharge time 10sec)
(recharge time 10sec)
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agigabyte
- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: first properly spliced ship
_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds
(recharge time 10sec)
Ion beams go through shields no matter what.
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xlandar
- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: first properly spliced ship
so? why should that matter?agigabyte wrote:_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds
(recharge time 10sec)
Ion beams go through shields no matter what.
art and coding tutorials wanted, pm if you have some good ones please!

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agigabyte
- Posts: 547
- Joined: Fri May 31, 2013 1:59 am
Re: first properly spliced ship
xlandar wrote:so? why should that matter?agigabyte wrote:_Leguan12_ wrote:You could do an Ion beam (based on glaive beam) that ionizes most of the enemys systems for about 4 seconds
(recharge time 10sec)
Ion beams go through shields no matter what.
Balancing, they also ionize all layers of shields.
