Altering distributions of random events?

Discuss and distribute tools and methods for modding. Moderator - Grognak
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mcandre
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Joined: Mon Mar 10, 2014 10:06 pm

Altering distributions of random events?

Post by mcandre »

I like how the game Don't Starve lets users tweak the distributions of lots of different kinds of random events. Users can make the game harder, easier, or just weirder, by changing the drop rates of different game elements.

Could we do the same for FTL, allowing users to customize high/low-powered weapon drops, new crew members, augmentations, and enemy ship encounters?
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Altering distributions of random events?

Post by agigabyte »

The only way would be to make a few mods, with different events, but few people would want to do that.
English Narwhal
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Joined: Tue Dec 03, 2013 9:12 pm

Re: Altering distributions of random events?

Post by English Narwhal »

agigabyte wrote:The only way would be to make a few mods, with different events, but few people would want to do that.
You're practically daring said people to come out and play.
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5thHorseman
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Re: Altering distributions of random events?

Post by 5thHorseman »

No, he's saying it'd be a HUGE pain to do. I've thought about it but when I looked into it, the task was daunting enough to turn me away.
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Ora_unit_SR388
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Re: Altering distributions of random events?

Post by Ora_unit_SR388 »

5thHorseman wrote:No, he's saying it'd be a HUGE pain to do. I've thought about it but when I looked into it, the task was daunting enough to turn me away.
Yes, I completely agree with this. I looked into doing this with an overhaul once, and even began to code some of it. Not fun. Really not fun.
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